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There are currently 14 members and 147 guests. Most users ever online was 767, 01-18-2009 at 06:19 PM.
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devkitPPC 19 Released |
posted by djdynamite123 11-03-2009 |
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devkitPPC release 19 has just been uploaded to SF along with a bugfix release for libfat. Both updates are now available through the windows installer. For the download links for other platforms see the getting started section of the wiki. The 32bit linux binaries have not yet been built but will follow shortly.
devkitPPC release 19- Update gcc to 4.4.2
- Update binutils to 2.20
- fix minor issue with chdir in newlib
libfat 1.0.6- fix latent bug exposed by unbuffered IO
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Red Temple Released |
posted by brakken 11-02-2009 |
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Robert Morley aka Azenris has released a new version of "Red Temple". You play the game by collecting cherries and melons and also solving puzzles. This new version is a major overhaul so check out the changlog.
Quote:
Save / Load
The Game will now keep a savefile. The savefile is auto updated after completing a level. You can load the savefile
Using continuous on the start menu. Only 1 savefile is maintained.
Particles
I started writing a simple particle engine for some special effects, not done much yet but you can move
the pen on the upper screen during the titlescreen to move the water drops.
Grabbing
* You can now grab trashcan and pull them. Grab one by facing it and press A. I added this because trashcan would Constantly
get stuck against walls. So now you can pull it away!
Bosses
* Boss 1 added to The Game. Be careful of his bullets, turrets and suction move.
Screen Scrolling
Levels can now be bigger than the screen. Allowing for more possible designs of levels. Old level size is 16x12 tiles, new design is
50x20. It could be bigger, but i dont want it to be so big it makes levels too hard. This should be enough.
Level Storage
I redesigned levels were stored how to try and Reduce the memory needed for them.
Sounds
I added some sound effects, currently using maxmod, all sound effects are me being an idiot in a mic No Music tho: /
Demonstrations
Demos are now in the options and are not played during The Game. So if you dont know how to play
You can watch the demos to learn some ideas of The Game. Demos are currently disabled, if you dont know how to play
you could play version 2 of The Game, Which has demos in it.
Item mixing
Having collected some items in your backpack will cause them to mix
* Potion + Map = Spell Powder. Spell Powder is used by clicking on a totem. It will teleport you to the starting point levels.
* Europe = + stick Fishing Rod. Fishing rod can be used in ice water to catch a fish.
* Gun powder + Metal = Dynamite. Dynamite Can be used for destroying enemy spawn points.
Turrets
Both the player and enemy can stand on switches Allowing you to take over a turret. Turrets fires bullets at intervals
killing the opposite side. By pressing the turret switches multiple times will upgrade the firing speed of the turret.
Turret levels are 0, 1, 2, 3.
Description Box
On the lower screen is a box will descriptive text may be displayed.
Example: "Your invincibility wore off" or "You have been hit. 5 Damage."
* After taking damage the player will lose its vision, it will be restored over time
* Medals are awarded per level instead of the entire game scores, different levels have different requirements
* Keycards and Metal Doors.
* Cracking Ice. Stepping on cracking ice will cause it to crack, not Allowing movement over it. Basically you get one pass over
* Short invincibility after taking damage
* Spikes on floor will cause damage to you
* If your carrying a totem you can press A in the middle of a blood circle killing all enemies.
* Carrying a poison sample will allow you to to it on keycard doors, opening them.
* New item added healing, recovers some of your lost health
* New Heart Item, Granting a life to the player
* Enemy Spawn Points - Continue to spawn enemies until destroyed with dynamite
* Destroying Enemy Spawn Points will destroy all enemies created by it
* Added a new item invisibility, making you invisible for a short period
* Eye Doors will show up when you get close to them, blocking your path
* When the invisible screen is shown as black and white
* When invisible enemies can not track your movement and you are able to avoid eye doors closing on you
* Enemies will no longer stand on each other
* You can now push trashcan where doors used to be
GUI
* Inventory is now only 9 slots in size
* Lives are shown as hearts and not a numerical value
* Health is shown as both a numerical value and health bar
* Level is also shown on the lower screen
* Remaining cherries are shown
New Specials
* Fireball - collecting the fireball you allow you to shoot deadly attacks killing the enemy.
* Rubber Gloves - having rubber gloves will allow you to collect samples from poison poison tubs. Poison can burn some locks.
* Fur Coat - stops you losing health on snow.
* Shield - Temporarly make the player invincible.
* Invisibility - Temporarly make the player invisible.
* Light - While holding this special wont decrease your vision.
Specials Changes
* Trainers will now in addition to Allowing free movement on convayer belts allow passage through enemies (does not avoid damage).
Interacting (Pressing A)
Pressing A on certain items when facing them may cause a description or some text
to show on the lower screen within the text box.
Example:
Clicking on a pole without the required spell powder will cause a description telling you
what you need to collect.
When in doubt of what an item is, try pressing A, it may help you.
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Download: Here
Source: Nintendomax
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Wiz-Mancala v1.1.1 Released |
posted by brakken 11-02-2009 |
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ZX-81 has released a game (for a change) for the WiZ. It's called Mancala and can be compared to chess with the complexity of the game. The game description has rules follow.
Quote:
Mancala is a board game familly, originated in East Africa. The word "Mancala" came from arabic word "naqalah" that means literaly "To move". Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple, the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm.
The touch screen is supported, and there is a two players mode.
Awari is played on a board where each player owns 6 pits. In the initial position, all pits are filled with four stones, thus the initial position has 48 stones.
The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached.
The player who captures most stones, wins the game. The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent.
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Download: Here
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Battlegrounds III v0.4x Released |
posted by brakken 11-02-2009 |
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Xfactor has released a new version of his 3D FPS called Battlegrounds III where your goal is to to remove the tanks on your way. "In this release, the 0.4x, you can configure the controls to your liking and also fixes some bugs in previous version. The coder then also released the source code of the program are available in the archive. "
What's New?
* Configurable controls
* Save your play statistics
* More configurable games
* Some minor tweaks and fixes
Download: Here
Source: psp-updates
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S8DS v0.4 Released |
posted by brakken 11-02-2009 |
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Recently master emulator coder Flubba who has produced many emulators for the Gameboy Advance has released his first Nintendo DS emuator. So put away your Slot 2 flash cards and get ready to run this pupply. S8DS is a Sega Master System (Mark 1) / Game Gear emulator for the Nintendo DS which is for the most part complete and runs 99% of the games available for both video gaming consoles.
What's New?
* Added R as FastForward.
* Fixed Bios handling on MD (Frogger proto GG2SMS works).
* Fixed "Border Off" for GG.
* Sprite collision is now "On" by default.
* Changed R as GG start to X as GG Start.
Download: Here
Source: TEHSKEEN MOTHER FUCKERS!
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PSP Custom Firmware 5.03 GEN-B Released |
posted by brakken 11-02-2009 |
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Yoshihiro and Team GEN have released their highly anticipated PSP Custom Firmware 5.03 GEN-B for all ChickHEN-enabled handhelds. This custom firmware is for PSP-3000 and TA-088v3 owners.
Core features:
- Play games (UMD or backup) requiring firmware 5.50+, including 6.xx
- Play games that introduce their own cfw detection / protection
- Play PSOne games
- Access to the VSH and Recovery Console
Known bugs:
- MGS demo refuses to run
- The Recovery mode menu is “mixed”
Keep in mind: you need a PSP-3000 or PSP-2000 with the TA-088v3 board. Your PSP also needs to be running [official] firmware 5.03; this is required for ChickHEN.
Download: Here
Related:
ChieckHEN Exploit - Here
Source: psp-hacks
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BootOpera 0.3 Released |
posted by djdynamite123 11-02-2009 |
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Gannon has released BootOpera 0.3. BootOpera will boot the installed Opera channel for those who don't want to exit their loader to boot it. The source can easily be edited to boot other installed channels.
What's new?
* Added support for booting straight to a given URL. Thanks to Yossi the idea and SifJar for letting me know about the Nintendo Channel.
Download: Here
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bricks wanted? |
posted by djdynamite123 11-02-2009 |
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Team Twiizer member bushing has posted another article at hackmii, since the article is short, I will post it all here.
Quote:
To continue with the theme of my last post on updates and bricking:
I don’t have an actual explanation for any of the 4.2 bricking, and I suspect Nintendo doesn’t really, either — I don’t think they keep a copy of the NAND keys for each device, and I doubt they have any readily-available way of retrieving them. As a matter of personal curiosity, I would be interested in doing a post-mortem on such a Wii myself.
If you have a bricked Wii that fulfills the following requirements:- Worked just fine before the 4.2 update
- Is now unusable after the 4.2 update (black screen, error message from system menu, etc)
- Has an old, vulnerable boot1 (such that BootMii/boot2 could be installed), or
- Has a known set of keys (either from a BootMii NAND backup or running xyzzy at some point in the past)
- Did not have anything too odd done to the system menu or boot IOS (but I’m a bit flexible on this point)
… please let me know. I would be interested in getting a dump of the NAND from the system so I can figure out exactly what caused it to die — if you already had such a dump (and the keys), that would be great, but if I not I could dump it myself (again, assuming you have the keys or it’s old enough that I could install BootMii/boot2 with a flash programmer.)
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Yabause 0.9.10 alpha8 Released |
posted by djdynamite123 11-02-2009 |
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The Team behind Yabuse a Sega Saturn emulator for various platforms has released a new version. The Sega Saturn emulator is the first of its kind as it's emulating the complex processes of the Sega Saturn which is much harder than it looks, and even harder to run on the limited hardware of the Wii.
What's New?
* add submenu of setting cartridge
* not compile high resolution version (highreso.dol) because of bugs
Download: Here
Source via gx-mod
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Configurable USB Loader v46 Released |
posted by djdynamite123 11-02-2009 |
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A new version of the Configurable USB Loader Based on Wanikoko SD/USB Loader, Kwiirk's Yal, Hermes uLoader, WiiPower's NeoGamma + many others (Sorg, nIxx, fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...) have released v46, and finally, No more WBFS drive partition and managers.
Features:
- SDHC and USB HDD device support
- GUI and Console mode (switchable runtime)
- Background Music (.mp3 or .mod)
- Themes (switchable runtime)
- Widescreen (auto-detect)
- Transparency (covers and console)
- Cover images download
- Cover styles: 2d, 3d, disc
- Automatic resize of covers
- Renaming game titles (using titles.txt)
- Per game configuration of Video mode, Language, Ocarina cheating
- Light up DVD slot when install finishes, optional eject
- Childproof and parental guidance
- USB HDD with multiple partitions supported (WBFS for games and FAT for config, covers and other resources)
- SDHC with multiple partitions supported (WBFS for games and FAT for resources...)
- Custom IOS selection for better compatibility with USB drives and other USB devices.
- cIOS supported: waninkoko's 249 & 250, Hermes 222 & 223 (mload), kwiirk 222 & 223 (yal)
- Banner Sounds
- Loading games from .wbfs files on a FAT partition
- Configurable
What's New?
Changes since 46b:
* Support for direct launching of games from fat
(Useful for game channel launching, using loadstructor or similar tool)
To specify direct loading from fat, the parameter has to be in form: #GAMEID-X
Where X is 0-3 for wbfs and 4-9 for fat partitions (4 means first fat partition)
* Automatically switch to ios222 in case ios249 is used for starting games from fat
* Only allow IOS 222 and 223 in game options if fat partition is selected
* Improved drawing speed in some coverflow gui modes
* Cleanups
Changes since 45:
cfg v46b (beta)
* Added option: partition = [WBFS1], ..., WBFS4, FAT1, ..., FAT9, ask
* Saving global settings will also save current selected partition
* Increased fat cache size in IOS module
* Load FAT module in IOS early in case config has:
ios=222-mload (or ios=223-mload) and partition=FAT*
So that IOS does not need to be reloaded another time before
starting the game from a FAT partition
* Added indication in global options if [FAT] module is loaded in IOS
* Cleanups
cfg v46a2 (alpha2)
* Faster loading of game list from a fat partition - should be instant now.
The only thing that has a slight delay is showing the hdd free space
in console mode game list (if it is enabled)
* Create game info file after installing on a FAT partition named:
usb:/wbfs/GAMEID_TITLE.txt This makes it easier to tell the titles
of installed games when using a filesystem explorer
* Rephrased the warning message when no WBFS partition found
* Allow to select partition if no wbfs partition is found and disable_format is on.
* Minor cleanups in partition selection
cfg v46a (alpha)
* Loading games from a FAT32 partitions. The game file has to
be located and named like this: usb:/wbfs/GAMEID.wbfs
Download: Here
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µSync 0.1 Released |
posted by djdynamite123 11-02-2009 |
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SquidMan has released µSync 0.1 a small, lightweight mutex/synchronization library written in C. It is meant to be as small and fast as possible. It is used in LibELM for reentrancy support, but was released as a separate library, as it may have other uses.
What's new?- Fixed a fatal flaw in uSyncRelease that set the data to NULL if we are holding the data.
Download: Here
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LibELM to 1.3 Final Released |
posted by djdynamite123 11-02-2009 |
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SquidMan, yellow.wood.goblin, and Normmatt released LibELM 1.3 the True Final.
LibElm is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM now has a devoptab so now you can use stdio functions (fopen, fread, etc.)! You can still use the old functions, although some names have changed. The original style is here: http://elm-chan.org/fsw/ff/00index_e.html
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
What's new?- Reentrancy support using µSync.
- Fixed directory listing.
- Cache for increased speeds.
- Changed drive names. libFAT styled now (sd:/, usb:/, gca:/, and gcb:/)
- Cleaner code.
- Start of DS code.
- Updated demo to take advantage of new features.
Download: Here
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PCE for PSP 0.83a5 Released |
posted by brakken 11-01-2009 |
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An anonymous Japanese coder (how many of them are there fucking around?) has released a new version of his PC Engine / Turbo Graphx 16 emulator for the Sony PSP. This new version improves support of multiplayer games via Ad-Hoc.
Download: Here
Source: psp-hacks
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s9xTYLmecm 091101 Released |
posted by brakken 11-01-2009 |
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The now famous Laxer3a and YoyoFR have released a new version of his Super Nintendo / Famicom emulator for the Sony PSP which seems to fix a bug.
What's New?
* fixed display of missing line of the screen.
Download: Here
Source: psp-hacks
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zognc v0.16 released |
posted by brakken 11-01-2009 |
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zogna has released new version of his scientific calculator for the Nintendo DS. This new version features the "(ADD curve,conic)" functions. If you school kids are looking for a reason to play with your Nintendo DS in math class this could be it - as long as you can convince your teacher :)
Download: Here
Source: Nintendomax
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GameCategories v9 Released |
posted by brakken 11-01-2009 |
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Bubbletune has released a new version for his popular Game Categories plug-in for the Sony PSP. This plug-in will allow you to sort through your homebrew and game collection and will display them in different categories so you don't have to scroll down your entire list of homebrew/games.
What's New?
- Added new mode Content Browser
Download: Here
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