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Past News
255 Supercard DSTWO announced
Last Post: R3dfaction
Posted On: Today
Replies: 2
Views: 134
102 Theater Room, Nintendo’s Video On Demand Service Launches Tomorrow
Last Post: kgonepostl
Posted On: Today
Replies: 21
Views: 544
102 WODE vs. NSMB
Last Post: djdynamite123
Posted On: Today
Replies: 4
Views: 190
106 Game Categories Revised v11 Released
Last Post: brakken
Posted On: Yesterday
Replies: 0
Views: 142
203 Crap 2.4b Released
Last Post: dorm3nt
Posted On: Today
Replies: 3
Views: 216
225 Pong2 v0.99 Released
Last Post: Randomhero
Posted On: Yesterday
Replies: 1
Views: 137
225 RedSquare 0.93 Released
Last Post: djdynamite123
Posted On: Yesterday
Replies: 0
Views: 91
225 SpaceBubble 0.92 Released
Last Post: djdynamite123
Posted On: Yesterday
Replies: 0
Views: 88
225 BibleQuiz 0.94 Released
Last Post: googies
Posted On: Yesterday
Replies: 1
Views: 146
102 More "Unlock Your Wii" Scam Sites
Last Post: trispin
Posted On: Yesterday
Replies: 16
Views: 718
225 TetWiis v0.1b Released
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 156
203 KeyStego 1.0 Released
Last Post: Savage_Nation
Posted On: Yesterday
Replies: 8
Views: 584
102 BBC iPlayer Wii channel now live for UK ONLY!
Last Post: bamabam
Posted On: 11-19-2009
Replies: 7
Views: 585
102 Cylon
Last Post: hatredg0d
Posted On: 11-19-2009
Replies: 7
Views: 793
102 FlatMii NSMB Fix
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 235
102 More WODE Images
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 150
220 Brakken Ranting - Get over It
Last Post: brakken
Posted On: 11-19-2009
Replies: 59
Views: 1,971
106 AutoStart PRX v5.1 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 154
242 TonesynthDS v0.24 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 155
243 NDS Backup Tool FTPd 010 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 203
228 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 175
112 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 89
95 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 103
242 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 124
106 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 113
More...
www.vgcrepairs.com
The Wii Homebrew Development Store
Scene News
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All - General - Wii - Wiz - Xbox 360 - PS3 - NDS - PSP - GameCube - PS2 - XBOX - Retro - Pandora - Emulation

-=( news to view - 15 - 25 - 30 - 50 )=-


  Supercard DSTWO announced posted by djdynamite123
11-21-2009
 

The Supercard team have today confirmed directly to GBAtemp.net that the development of the successor to the Supercard DSONE is now officially under way.

Their newest cart, unsurprisingly named the Supercard DSTWO, will be a mash up between the original DSONE and the hardware that was found in the iPlayer multimedia player. It will of course be DSi compatible, but will most likely not have 'i' in the title, but that is subject to change. That means you're going to have a cart on your hands that can play both Nintendo DS and Game Boy Advance games without any additional hardware. There will also be a SNES emulator, but we have not yet had the chance to see this in action.

Alongside the built in emulators, the DSTWO will also boast a revamped real-time feature system, multi language options, slow motion and a file management system.

Here's the official feature list for the Supercard DSTWO:
Quote:
Originally Posted by Supercard Team
1. RealTime Functions: RealTime Save, RealTime Game Guide(txt,bmp,jpg) & RealTime Cheat. (More stable, more easy to use, cheat code compatible with R4 and TT now)
2. Multi Saves (Up to 4 slot), Easy to backup and restore saves.
4. Unlimited MicroSD storage space support. SDHC support. FAT or FAT32.
5. Multiple languages (English, Simplified Chinese, Traditional Chinese, French, Italian, Korean, Japanese, Spanish)
6. Built-in GBA/SNES Emulator.
7. Action Slow Motion (4 levels,).
8. File Management System (Copy, Paste, Cut and Delete, long file name support).
9. eBook (BMP, JPEG, JPG, PNG, TIF, GIF, TXT, PDF).
Thanx to Savage_Nation for the news

Discussion: Here

Source via gbatemp

2 replies - 134 views


  USB Serial Out for WIZ Released posted by brakken
11-21-2009
 

hcf has created an interface for the WiZ console with it' bundled USB to serial cable

Quote:
Finally a way to get serial out via the normal WIZ USB Cable!
Makes developing much more comfortable!

HOW TO USE

Launch the "USBSerialUp.gpe" application located in the USBSerial directory
on your SDRAM card.

Connect the stock USB serial cable that came with your Wiz to a PC.
In this example, we will use a linux box. First, as root, you must install the usbserial module with flags to identify the USBSerial module:

modprobe usbserial vendor=0x0525 product=0xA4A6

You should see in 'dmesg':

usb X-Y: generic converter now attached to ttyUSB0

Use any serial manager of your liking to attach to the ttyUSB0 device and
thus to your Wiz. The author prefers kermit, so it is exampled here;

# kermit
> set line /dev/ttyUSB0
> connect

Wait for the getty process on the Wiz to detect carrier and launch. This
generally takes 0.5-1.5 seconds. When presented with a login: prompt, login
as root (as suggested by the text preceding the login prompt):

login: root

At this point, you should now be logged in with interactive access on your
Wiz.

When you are done (to free up the resources used by the serial interface),
just restart the Wiz to remove the serial listening daemon and modules.

Download:

0 replies - 30 views


  Theater Room, Nintendo’s Video On Demand Service Launches Tomorrow posted by djdynamite123
11-20-2009
 


Nintendo is giving the Wii no Ma (Wii’s room) Channel a major upgrade.
For now, this service is only for Japan. Nintendo has not released Wii’s Room in any other region.
Quote:
Users will be able to watch feature films like the “Curious Case of Benjamin Button” and Kirby episodes in the new Theater no Ma (Theater Room) area.

Warner Brothers Japan, TV Asahi, Walt Disney Japan, Asmik Ace, NHK, J League Media, Sesame Workshop, Howcast, Bonus, Warp Star, Toei, NTV and the Pokemon Corporation will provide content for the service. Specific movies and anime series have not been announced, but Elmo videos should be available at launch.

Aside from this 100 Wii Point ($1) episode of Kirby, pricing is still up in the air. Please note that the fee is only for a rental and rates will vary depending on the content. One neat Theater Room feature is some videos can be transferred to a Nintendo DSi for on the go viewing.
Source via siliconera

21 replies - 544 views


  WODE vs. NSMB posted by djdynamite123
11-20-2009
 

TheArtificer has confirmed that New Super Mario Brothers runs on the soon-to-be-released WODE Jukebox with no patching or hacking required.

Unsure what WODE is? check the previous thread: Here. But to summarise, WODE is a next generation jukebox modchip that allows external hard drives with multiple FileSystems as-well as Disk loading of backups on the Nintendo Wii.
Quote:
Hehehe, I have just finished testing Wode with the "leaked" NSMB ISO. Works fine, no patches, nothing!

I am testing with the ISO that leaked a week or so ago.

The leaked version crashed because of a new check by Nintendo - I have fixed Wode to return the correct data and it has been running for hours. No problems.

I suck at games but I got to the castle on World 1.

Now I want to test NBA10K....
Source via wiinewz

4 replies - 190 views


  Game Categories Revised v11 Released posted by brakken
11-20-2009
 



Bubbletune
has released a new version for his popular Game Categories plug-in for the Sony PSP. This plug-in will allow you to sort through your homebrew and game collection and will display them in different categories so you don't have to scroll down your entire list of homebrew/games. This new version allows you to update the program over Wifi and also lets you hide categories.

What's New?

Game Categories Revised v11:
  • Fixed a bug introduced in v10 that caused a lot of homebrew to malfunction.
Game Categories Revised v10:
  • Added option under ‘Network Update’ to update Game Categories.
  • Hiding Uncategorized now works for Content Browser mode as well.
  • Fixed incompatibility with various plugins with Content Browser mode.
  • Photo Player loaded if you listened to Music before going to Content Browser, fixed.
  • Added option to System Settings to show/hide uncategorized (text file no longer works).
  • Built-in Game Categories of GEN will be automatically disabled now.
  • Optimized to reduce plugin size.
Download: Here

0 replies - 142 views


  Crap 2.4b Released posted by djdynamite123
11-20-2009
 

I.R.on aka WiiCrazy has updated his PC based utility "Crap" to 2.3b. Crap is a easy to use channel creator to be used for creating custom channels on your Nintendo Wii.
Quote:
So in what ways does this app differ from similar applications?
1. First of all it's the first configurable channel creator...

2. Unlike similar programs Crap has all it's features natively implemented. It doesn't invokes command line programs.. So it's not a mere gui.
AlexDp's wbfs manager should be put aside since that program also does it's magic natively without support from command line programs.

3. Because of above difference, Crap is way a lot faster than it's counterparts.

4. It has a banner sanity check for banner bricks which other programs doesn't have. Though it's still recommended to have means of banner unbricking before use.

5. You can install created channels directly using network.
There has been many updates, but the most recent changelog is:

* Second wad naming option (Game name-Disc Id.wad) fixed.
* List of games from Wbfs drive sorted by game name (May bork if
there are more than 1 game with the same name)
* Added ability to extract banners using wbfs_file.exe, copy
wbfs_file.exe under 3rdParty folder and use ISO/WBFS File selection
to open a wbfs file.

Download: Here

Source via wii-info

3 replies - 216 views


  Pong2 v0.99 Released posted by djdynamite123
11-20-2009
 



Wplaat has released a new version of his multi-directional Pong homebrew game for the Nintendo Wii. This version of Pong allows you to move your paddle in four different directions adding a new twist to one of the oldest known games ever created.

Quote:
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
What's New?

- Maintenance release
- Added functionality to trace game debug events to file.
- Use the asndlib (part of libogc) now as standard sound engine.
- Improve network thread
- Upgrade libmxml library to 2.6
- Upgrade libfat library to 1.0.6.
- Build game with libogc 1.8.0 and devkitPPC r19 compiler

* If anybody has a good idea how to improve this game, please post a comment!

Download: Here

1 replies - 137 views


  RedSquare 0.93 Released posted by djdynamite123
11-20-2009
 



Wplaat
has released a new version of his classic 2D action/puzzle game for the Nintendo Wii.

Quote:
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Special thanks to my family for their support during the development of this game.
What's New?

- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.

* If anybody has a good idea how to improve this game, please post a comment!

Download: Here

0 replies - 91 views


  SpaceBubble 0.92 Released posted by djdynamite123
11-20-2009
 


Wplaat has released a new version of his bubble bustin' puzzle game for the Nintendo Wii.

Quote:
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
What's New?

- Added today top highscore screen.
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 5000 points.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.

* If anybody has a good idea how to improve this game, please post a comment!

Download: Here

0 replies - 88 views


  BibleQuiz 0.94 Released posted by djdynamite123
11-20-2009
 



Wplaat
has released a new version of his Biblical quiz homebrew game for the Nintendo Wii. "BibleQuiz is an open-source quiz game. Test your knowlegde about the bible. Special thanks to my family for their support during the development of this game."

What's New?

- Maintenance release
- Added functionality to trace game events to trace file.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.

Content update:

- Added 20 spanish question ( 1 topic)
* If anybody has a good idea how to improve this game, please post a comment!

Download: Here

1 replies - 146 views


  More "Unlock Your Wii" Scam Sites posted by djdynamite123
11-20-2009
 

giantpune has contacted me in regards to yet another "Unlock Your Wii" rubbish site. The site i'm talking about is http://brewdownloader.com
This site is selling "how to hack your wii" rubbish, and using various homebrew apps in their ads. A few users have contacted them and requested their own homebrew apps be removed from brewdownloaders ads, and replies were, it will be done soon.
I suggest a message for others to contact these scam people and request that if their stuff is used in an ad, it be taken down. Also even if your apps aren't used yet, send a message to keep it from being used!

16 replies - 718 views


  TetWiis v0.1b Released posted by djdynamite123
11-18-2009
 


pembo has dropped by the forum and released his version of yet another port of tetris game.
Quote:
Today I've finally managed to get out a beta release of TetWiis, the tetris remake I've been working on for some time now.

It shamelessly borrows many of the features from Tetris DS including the ability to hold a block, the preview of where it will drop, and the next 6 blocks preview.

The WiiBrew Page can be found here
The development blog can be found here

There is still much to do, but this is a milestone getting this far
Download: Here

0 replies - 156 views


  KeyStego 1.0 Released posted by djdynamite123
11-18-2009
 


WiiCrazy (I.R.on) has contacted me in regards to his new PC based program that provides a mechanism for you to convey secret information in regular text. The thing in general called Steganography which is mostly used in watermarking to protect the authenticity of certain media, be it a movie a picture, you name it.
In the past it's used in spying during wars or similar serious stuff.
Quote:
Requirements:

.Net Framework 2.0

How does it do this?

There are 500 most common English words in the bundled words.txt file, they are sorted from the most frequent to less frequent. Words are divided into groups of 125 words each having a value from the first four powers of two (1, 2, 4, 8) . For each sentence a checksum produced to form a nibble that is 4 bits or in another words half a byte. Once you choose your words
carefully you can convey secret information in a normal looking sentence.

Bundled example.txt conveys famous disc common key of Nintendo.
Of course you are not limited to such usage, say you can create an article and embed your site's
address in it and later can claim that you wrote it.

It seems ninty failed to develop a secure system to prevent copying of their discs. We got somehow a half decent implementation of security instead. We got the keys so we can open the discs. Too easy to do. It relies on a shared key which is called common key and we all know it.

Once the key revealed they didn't have any means to protect it. It relies on a shared key which is called common key and we all know it. Yes said that before and you know where the key is?

It's in the cpu of every wii. You think it's a very good place to hide something like this and it's true. But they also hardcoded this key in every ios they developed. This opened the door for hacking. And soon after that famous trucha bug is revealed which exploited ninty's bad secure hashing implementation. That was the actual blow. People made a lot of stuff exploiting that little bug. Here we are. That was all in past wii hacking history.

Now let us get back to present. Yet now ninty tries to prevent homebrew with mediocre methods like removing installed content from wii's installing stub copies. In the games they are making changes that are too easy to patch. Most anticipated release of 2009 hacked by changing just single word in the main executable.

What waits us in the future? Real hard measures? More sloppy measures like we have seen till now? What people think is ninty will increase the protection. That's hardly right.I think they will come up with something in-between. And that will mostly affect those users who won't be arsed to delve deep in technic talk, that's modchip users of course.

Since modchip stuff nowadays a business with a fair amount of money involved in it, chances are slim that those modchip users would be left alone.

Beware, this text is the demo of the KeyStego application, words are carefully chosen so that secret information can be embedded. It may seem a natural text but there is serious work in it to hide the secret information.

Hope you found it interesting to read
Download: Here

8 replies - 584 views


  BBC iPlayer Wii channel now live for UK ONLY! posted by djdynamite123
11-18-2009
 


As you know in my last thread, we discussed about the BBC iPlayer channel which was due to be released. Well, it is now ready for download via the Wii Shopping Channel!

I have to say it's pretty snappy looking, it's slow as you would expect using your bandwith, But once your programme has started to play, never a problem. If ever I miss EastEnders I can safely say I have a fair few choices, either watch it on the Wii, wait for a repeat or watch it on the PC's iPlayer (:P.)

This is a UK only channel, it will not work outside of the UK.

7 replies - 585 views


  Cylon posted by djdynamite123
11-18-2009
 


Team Twiizer member bushing has posted a video on youtube with the name cylon.
Quote:
Fun with offal and exiusb
Source via gbatemp

7 replies - 793 views


  FlatMii NSMB Fix posted by djdynamite123
11-18-2009
 

Users of FlatMii looking to play their legal backup of New Super Mario Brothers should download the latest software. You should then be able to boot an unpatched ISO of the game!

Download: Here

Source via wiinewz

0 replies - 235 views


  More WODE Images posted by djdynamite123
11-18-2009
 

TheArtificer has posted another image of the WODE hardware.

Quote:
An early Wode hardware - missing track is now fixed and ready for mass production
Source via winewz

0 replies - 150 views


  Brakken Ranting - Get over It posted by brakken
11-17-2009
 

If you been a long time Skeener then you might be able to appreciate what I have to write. If not, screw off. I've run this site for almost five years by myself finding news on my own, but you may have noticed lately I've been about a day late and I have to source all my news to the other pages that have found it by themselves.

Some of you might not have a problem with this, but my motivations aren't that simple. There are other so called "console news sites" such as DCEMU who do nothing, but play linking games and copy and paste news from other sites. I have been aware of this for two or some years, but have strived to be the first site with the news by spending 8-10 hours a day in front of the computer.

Well, this has stopped and I'm close to an all out strike and also closing the site totally due to sites like DCEMU and the others NintendoMax has mentioned. NintedoMax had the balls to stand up to larger sites who steal their news just to be threatened by lawyers. If you've been around you might recall brakken.net. I played the lawyer game for over two years having to move my site from host to host.

The site shined the thruth on evil scene sites maxconsole.net (who has now turned a general news sites) and ps3news (which has now turned into a RSS feed stealer with enough popups to kill 10 cows). At any rate I don't pay as much attention to "TehSkeen" as I used to due to sites like DCEMU and am close to an all out "STRIKE" (this means NO NEWS AT ALL).

If you give two shits you should support TehSkeen by going to sites like DCEMU and in a professional manner voicing your opinion, but I doubt maybe 10 out of the thousands of visitors care enough to do so. I provide a service and you would think by my advertisements I would be living it up, but unlike xbox-scene and maxconsole who charge $400 a month I charge barely anything - just enough to host the site and buy a couple of pizza's per month.

What I'm trying to say is after 5 years I've grown sick of the mother fucking leechers like DCEMU who just feed off of the scene and make a few thousand dollars a month off of doing so? Jealous? No hardly. I just find them as the shit sucking off of the scene. - end of rant

permalink - 1971 views


  AutoStart PRX v5.1 Released posted by brakken
11-17-2009
 



AutoStart PRX will allow you to assign a PS1 game or ISO to automatically start with a press of a button when you start your PSP.

Changes
  • Fixed a bug where the configurator would crash if an eboot had no name.
  • Now scans GAME5XX for games too.
  • Now supports GEN firmwares.
  • Added support for Bubbletune’s Game Categories plugin.
Download: Here

Source: psp-hacks

0 replies - 154 views


  TonesynthDS v0.24 Released posted by brakken
11-17-2009
 



hotelsinus along with the rest of his coding team have released a new version of their matrix synthesizer for the Nintendo DS.

What's New?

+ Copy, paste (and clear) for every editor type.
+ Song editor. The columns represent a set of the patterns. The bottom value is the first pattern and the top is the last. You can set 16 different pattern in one "song pattern". You can change between the "song patterns" as you do it with the regular patterns (in pattern editor). If you push the play button, the first pattern that will be played is the pattern that determinated by the first column. At the end of that pattern the next pattern will be the one that determinated by the second column, and so on. After the last column is played the next pattern will be used from the first column of the second "song pattern", and so on.
+ Eg, decay to the lpf. The left of the 'eg' and 'decay' sliders represent 0Hz; the rights represent the maximum avaible cut off frequency (16384Hz in this version); the middle are always the frequency that is set by the 'cut' slider. The cut off frequency is interpolated between the value of the 'eg' slider and the value of the 'cut' slider during the attack and decay phases, and interpolated between the value of the 'cut' slider and the value of the 'decay' slider during the release phase.

Download: Here

Thanks to Nintendomax a French news site that doesn't steal and just copy news like DCEMU for the news!

0 replies - 155 views


  NDS Backup Tool FTPd 010 Released posted by brakken
11-17-2009
 



Rudolph has released a new version of his Nintendo DS and Gameboy Advance backup tool for whatever flavor of hardware you're running. Be it a Nintendo DS or DSi you can backup you games to your flashcard's SD card or now via FTP to your computer. Legally, in most countries it is fine to backup your own data, but shun on downloading it. So this should be the tool to use if you want to backup your own data for preservation purposes instead of illegally downloading them.

Quote:
It operates it with the FTP client that was accustomed to be used from PC because the DS side becomes FTPd this time. < point when it is not possible to connect it >
・PC: Setting of firewall
・Wifi-AP:ESS-ID ANY connection
・DS(FTPd): Internet Protocol address confirmation
Details of the usage etc. of this tool「It reads and [ne]. txt」Please refer to [wo].
Basically, I will not support it concerning this tool at all.
Please use it as a personal research and experimental use to the end.
Because the responsibility cannot be taken even if the trouble of the damage of the SAVE data of ROM etc. occurs . . In the self-responsibility.

Download: Here


0 replies - 203 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 175 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 89 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 89 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 103 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 124 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 113 views


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
What's New?

1.0.0 (2009-11-15)
New Ports:
- Added MotoEZX and MotoMAGX ports.

General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.

AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.

AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.

Broken Sword 1:
- Fixed missing background sound effects in some rooms.

CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.

Cruise:
- Fix freeze on game pause.

Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.

Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.

Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.

MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.

Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.

SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.

Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.

NDS port:
- Added mouse pad undeneath onscreen keyboard
- Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
- Made cd audio read from track01.wav as well as track1.wav
- Fixed bug with switching modes with keyboard active

PSP port:
- Fixed video flickering and stretching is some situations.
- Improved suspend/resume support.

WinCE port:
- Improved compatibility with VGA devices.

Download: Here

0 replies - 190 views


  WODE Stand Preview posted by djdynamite123
11-17-2009
 


Team WODE have posted preview pics of the WODE console stand. For more images, check out their post on the WODE forums: Here
Quote:
Hello Guys,

Directly from our Chinese manufacturer the fantastic PREVIEW of the Vertical WODE stand.
The plastic prototype is just an example, it does not reflect the colour and the final result which will be produced by a glistening and magnificent material...

We are late in delivery, but we're still working on it and we're certainly...

We remind you that the WODE shipment to distributors is expected on November 30th, whereas the average delivery time to our customers’ warehouse in different countries, will be more or less 3-4 days.

2 replies - 248 views


  ArkanoidFWii v1.0 Released posted by djdynamite123
11-17-2009
 

the_marioga has released an update to his port of Arkanoid to the Nintendo Wii. I'm sure many of you know what Arkanoid is, but to put it simply, it's a addictive puzzle game.

No change-log provided.

Download: Here

Source via WiiAddict

0 replies - 183 views


  WODE WiFi Proof of Concept posted by djdynamite123
11-17-2009
 


TheArtificer has posted a proof-of-concept video showing WODE's WiFi capabilities in action!

Unsure what WODE is? check the previous thread: Here. But to summarise, WODE is a next generation jukebox modchip that allows external hard drives with multiple FileSystems as-well as Disk loading of backups on the Nintendo Wii.

Source via wiinewz

8 replies - 562 views


  Quadrax (Multiplayer) v0.5 Released posted by djdynamite123
11-16-2009
 


Slappy has released an update to his wii port of Quadrax, a logical puzzle game where you will need fast finger reactions and will have to use all your grey brain cells to get further past the game. That way you can succeed in solving all the ninety levels, which the game has.

What's new?

+ Multiplayer game added!!!
+ Characters are now controlled by Nunchuk joystick
+ Camera is controlled by D-pad
+ Better loading times
+ Engine log is created (file Quadrax.log)

Download: Here

9 replies - 311 views


  Tanooki - NSMBWii Level Editor posted by djdynamite123
11-16-2009
 



vashgs has also posted on gbatemp about his level editor for New Super Mario Bros Wii game.
Quote:
Hello there, GBATemp. It's your buddy Vash, from over at Game-Hackers.com, just filling you in on our latest project! I apologize if this is in the wrong section, and definitely feel free to move it.

Created by Virus and Vash
www.Game-Hackers.com

In honor of the US release of New! Super Mario Bros. Wii, we've decided to spill the details on our latest project (and one of our only full collaborations). Tanooki is the first fully-featured level editor for New! Super Mario Bros. Wii, allowing the user to completely customize every aspect of every level.

Community Item Indexing Project

Download: Here

9 replies - 1004 views


  Triiforce MRC Version 7 Released posted by djdynamite123
11-16-2009
 


marc_max has released TriiForce MRC version 7, a open source channel loader wich will have support for nand emulation, patches, and possibly ocarina.
Triiforce mrc is a modification of the original Triiforce, but now with a new GUI.

Features:
  • New minimalist GUI with images
  • A button: play game
  • 1/2 buttons: sort games
  • HOME button: game options and save configuration to SD (it also saves your game order)
  • Requires Waninkoko cIOS rev14
How to load images?
  • Put them in sd:/triiforce_mrc/
  • The menu will try to find the image file with all its four id characters (example: WTPP.png for Tetris Party PAL)
  • If it can't find it, then it will try to find the image file with its first three characters (example: WTP.png will show for any region version of Tetris Party)
Download: Here

0 replies - 278 views


  Reggie! - NSMBWii Level Editor posted by djdynamite123
11-16-2009
 

Treeki has posted on gbatemp about a level editor he has been working on for New Super Mario Bros Wii game.
Quote:
Hey guys! I'm going to announce the development of my editor for New Super Mario Bros. Wii.

Remember Tanks's video of SMB 1-1 in NSMBWii? http://gbatemp.net/index.php?showtopic=190428 - Well, that was done with a prerelease version of Reggie.

I was keeping it under wraps for now, but seeing as I've been beaten to the punch, I may as well announce it - Reggie! is a fully featured level editor for NSMBWii which allows editing of most level features, with support for more being added.

- Object Editing: Reggie fully renders levels just like they look in the real game. All tilesets are supported. You can show/hide layers and completely edit the layout of a level. Screenshot: http://treeki.shacknet.nu/screenshot...ie-objects.png

- Sprite Editing: Reggie shows all sprites in a level along with their numbers. While they haven't all been identified yet, there's a handy "Known Sprites" list which keeps track of the ones you know about. Screenshot: http://treeki.shacknet.nu/screenshot...ie-sprites.png

- Block Editor: Analyse and edit unknown parts of the level format in a handy hex editor interface which just shows you the data for one particular section. (No screenshot right now)

- Coming Soon: I'm working on figuring out the data for entrances and views (which should allow us to fully customise levels and create anything which we want) and other things.

No release yet, but it's coming! There's also more I haven't shown yet..

4 replies - 573 views


  SVN migration finished and other news posted by djdynamite123
11-16-2009
 

Wii64 team member sepp256 has posted an article at emulatemii. Great things come all in good time.
Quote:
This is a quick update to let you all know what we’ve been up to. For those who have been monitoring the googlecode project, we’ve finally finished migrating all of our code changes to the public svn! That means the beta1 tagged code is the same code that was used to compile the Wii64/Cube64 Beta 1 release version. We thought the migration process would go much quicker, but the length of time for the migration testifies to the amount of effort put in to get the emulator ready for a beta release!

We’re in the process of preparing Beta 1.1, which will have some exciting improvements. We thought that we would push out a minor revision very quickly, but our wishlist for the revision grew, and we have a couple important things to add to it that are holding up the release. Don’t worry though, as it will be worth the wait.

In parallel we’ve been making significant changes to WiiSX/CubeSX. There is still a lot of work to be done in re-organizing and cleaning up the PCSX code base. We are hoping that as we tidy things up we’ll be able to fix bugs in the emulator. We’re not sure when the next release will be, yet, but look forward to major improvements when you see it.

0 replies - 203 views


  Sand Traps v2.1 Released posted by djdynamite123
11-16-2009
 


Uffe Flarup has released a update to his puzzle game for the Nintendo Wii. You've basically have to move the sand to the green spot on the screen.
Quote:
Sand Traps is an original puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
What's New?

* Added "Multiplayer Mayhem" levels
* Reusable stone can now be placed in the BMP level files

Download: Here

0 replies - 168 views


  New Mario Bros - Anti-Modchip Protection posted by brakken
11-15-2009
 

It's been reported to me personally by over 20 people that the New Mario Bros has some sort of built in modchip protection that doesn't work on at least 12 different modchips. More information as it comes ...

57 replies - 4956 views


  ShowMiiWads 1.2 posted by brakken
11-15-2009
 



Leathl
has stopped by our forums to let us all know about a new release of his Windows based WAD Manager called "ShowMiiWads".

Quote:
ShowMiiWads is a 'Wad File Manager' for Windows.

It displays information about wad files, edits them and give a preview of the Banner and Icon.

New since Version 1.0 is the included NAND Backup Browser 'ShowMiiNand' which displays all titles installed in your NAND Backup (No BootMii Backups!)
Download: Here

4 replies - 491 views


  PSPlay v1.0 Released posted by brakken
11-15-2009
 



Amrcidiot
has released an interactive music player for the Sony PSP which allows you to play the the acoustic, electric, and bass guitar. As well the drums and keyboard. It's not as simple as that as you have to setup a note list (can we all remember Mario Paint), but if you're good you can come up with some kick ass beats.

Quote:
Dear user,

Thank you for downloading PSPlay Version 1.0
I'm happy to announce that PSPlay is approaching its 2nd birthday.

The game now includes:
Acoustic Guitar
Electric Guitar
Bass Guitar
Drums (improved)
Keyboard (new)

All the graphics for this game have been improved and there are now indicators so you can tell which note you're playing.

How to install:

PSP Phat:
Place the "psplay" folder in the "GAME" folder if you have 3.xx/4.xx/5.xx kernel enabled

PSP Slim:
Place the "psplay" folder in the "GAME" folder

New:
-Game now loads on both Slim and Phat, no need to download a seperate file for each system
-Keyboard
-Drum sounds
-Graphics (menus, backgrounds, etc)
-Indicator (points to the note you're playing)
-For some reason, that last couple releases included a lot of image files that were never used, those have been deleted.

To Do:
-Make an add-on feature (so users only need to download an add-on pack instead of the actual application each time)
-Re-record guitar instruments
-Take new pictures of instruments
-Fix bugs
-Add another octave in keyboard and eventually in guitars

Known Bugs:
-Drum beat cuts off after a little bit of playing along
-Loading takes quite a while

The controls have stayed the same for the previous instruments, but I'll post them anyway for new users.

Guitars:
Cross: E
Square: F
Triangle: G
Circle: A
Down: B
Left: C
Up: D
Right: E
R-Trigger: Flat Chords
L-Trigger: Drum Beat
Start: Menu
Select: Screenshot

Drums:
Cross: Bass
Square: Snare
Triangle: Tom 1
Circle: Tom 2
Down: Bass
Left: Snare
Up: Tom 1
Right: Tom 2
R-Trigger: Hi-hat
L-Trigger: Crash Cymbal
Start: Menu
Select: Screenshot

Keyboard:
Cross: C
Square: D
Triangle: E
Circle: F
Down: G
Left: A
Up: B
Right: C
R-Trigger: Flat Notes
L-Trigger: Drum Beat
Start: Menu
Select: Screenshot

Legal:
The new drum sounds and keyboard sounds come from Apple Garageband.
I've made the move to an Apple MacBook Pro, allowing me access to new audio, hence the wonderful sounding drums and keyboard.
PSPlay does not use the actual file used in garageband, but a recording of them. All rights to these sounds go to Apple.

This game uses LUA Player for the PSP, the eboot which loads these scripts has simply been edited to show the PSPlay logo and picture so it's easier for users to find.

That being said, this game is open source, meaning anybody can change/manipulate the code to their liking. I do ask that you do not re-release without credit to myself of asking my permission, although I cannot control your actions.

Although influenced by many, this game has been created, revised, designed, birthed, payed, showered, driven, fed, eaten, etc by amrcidiot

Thanks:
There are many people/things I'd like to thank for making this possible.
Of course, Dark_Alex for giving me a platform to program on, and changing my life.
The makers of Audacity for making audio-editing simple.
The makers of GIMP for an alternative to Photoshop.
Apple for making Garageband.
Sir_Axxewraith for helping with beta on the PSP Slim.
Finally, Xsjado7 for making VDrum, the game that inspired my ideas and the overall feel of the game.

Contact:
You can contact me the following ways:
AIM: amrcidiot
Email: bittybob2@hotmail.com
I'm constantly on ********** Forums, screen name is amrcidiot


Love,
Amrcidiot


Download: Here

0 replies - 191 views


  TonesynthDS v0.23 Released posted by brakken
11-15-2009
 



hotelsinus along with the rest of his coding team have released a new version of their matrix synthesizer for the Nintendo DS.

What's New?

! Start playing a pattern will not skip the first accord and start immediately after the click.
! Position led flickering has been decreased.
! Pattern play pauseing is accurte when you play a test sound. (althoug maybe a little extra delay would be nice)
+ Low pass filter with resonance. Cut frequency starts from 16384Hz. At the right end of the 'cut' slider the lpf is turned off, so the resonanc will not work there. At the right end of the 'res' slider the original sample is pretty distorted. It is not a bug; it comes from the math. I have left it in. May be it will be good for something.
- Every calculation have fallen back to 32768Hz. I kept it in 44100 originaly because of the ndsi, but this was just too slow (and not just because more sample should be calculated). I think I will simply create an ndsi version later.
! A nice big optimalization (not just the base frequency decreasing). Now the sample generation is faster even with the lpf.
+ Selectible scales. (chromatic,ionian,dorian,phrygain,lydian,locrian) You have to regenerate the bank to hear the difference. In every scale the first note is C3. In the previous versions ionian was the default.

Download: Here

0 replies - 174 views


  s9xTYLmecm (11/15/2009) Released posted by brakken
11-15-2009
 



The now famous Laxer3a and YoyoFR have released a new version of his Super Nintendo / Famicom emulator for the Sony PSP which seems to fix a bug.

What's New?

- Reduced the amount of video memory used
- Fixed a bug that caused freeze when video memory is exhausted

Download: Here

0 replies - 162 views


  Woopsi Demo v0.40 Released posted by brakken
11-15-2009
 



A new version of Woopsi a windowing development library for the Nintendo DS has been released. Using Woopsi you can create dynamic menus and onscreen windows which you can intergrate into your homebrew.

Quote:
This release is the first alpha version. At this point I'm mainly concerned with bugfixing and tidying up than adding significant new features.

Big changes this time around include the removal of PALib support and a directory restructure. This is the first release of Woopsi that ships as a proper library. Installation instructions are included in the zip file, but it's essentially a matter of just copying the libwoopsi folder to the devkitpro folder.

Additionally, there are a lot of improvements to the graphics API, are a few new example and test projects, and a sizeable number of bugfixes.
What's New (LONG)

- Fixes:
- PALib support removed.
- Pointer to selected day button in calendar resets to NULL when new month selected; prevents day button incorrectly popping up if same button is clicked in new month.
- Calendar::getPreferredSize() returns valid values.
- Label text is greyed out when disabled.
- Huge speed increase in Calendar::resize().
- Calendar's child controls correctly fill entire available space.
- Calendar correctly selects date if new day is the same as old day but in a different month.
- Gadget drag event only raised if stylus is actually moved whilst dragging mode active.
- ScrollingPanel drag and scroll events only raised if stylus is actually moved whilst dragging mode active.
- MultiLineTextBox greys out text when disabled.
- MultiLineTextBox::removeText() correctly repositions cursor.
- TextBox greys out text when disabled.
- Scrolltest compiles correctly.
- SimpleScreen and SimpleWindow helper gadgets removed.
- Renamed LinkedList to WoopsiLinkedList and LinkedListIterator to WoopsiLinkedListIterator to avoid type clashing with LinkedList in devkit.
- Tidied up woopsifuncs.h.
- SuperBitmap::getBitmap() returns a pointer to the Bitmap object instead of the Bitmap object's raw pixel data.
- Moved skinned gadgets out of main library and into bonus folder.
- Removed fatInitDefault() stub method for SDL out of individual .cpp files and into nds.h.
- dimmedscreen.h includes woopsi.h.
- Graphics::drawBitmap() clips correctly if bitmap destination co-ords are greater than the size of the destination bitmap.
- GraphicsPort::drawPixel() clips correctly.
- GraphicsPort::drawXORPixel() clips correctly.
- Replaced DMA_Force and DMA_Copy with woopsiDmaForce() and woopsiDmaCopy() to fix ancient problems with DMA not seeing latest RAM state.

- New Features:
- Calendar test added.
- MultiLineTextBox test added.
- TextBox test added.
- Added an overload to GraphicsPort to print a length of a string in a specific colour.
- Restructured directories into traditional library layout.
- Upgraded main project to VC++ 2008.
- Added libwoopsi.a to SVN.
- Added template example that uses libwoopsi.
- Reorganised demo code into new demo directory.
- BitmapIO class can load 16-bit BMP images with any pixel encoding.
- BitmapIO class can load V3, V4 and V5 DIB headers.
- BitmapLoader example illustrates loading of most supported BMP types.
- Added skinned gadget example.
- Added SkinIO class to bonus folder - loads skins from disk.
- Added BitmapBase class to define basic interface for a bitmap.
- Added BitmapWrapper to enable included (not loaded) bitmap data to be used as a read-only Bitmap object.
- Moved drawing code out of Bitmap class into new Graphics class.
- Added MutableBitmapBase class to define basic interface for an editable bitmap.
- Added FrameBuffer class to wrap framebuffer inside a bitmap class.
- All references to DrawBg array now work with frameBuffer array.
- Added GraphicsUnclipped to perform raw unclipped bitmap drawing.
- GraphicsPort inherits from GraphicsUnclipped in order to reduce code repetition.
- Font system uses new Bitmap object hierarchy.
- System fonts available as global objects.
- Rewritten clipping routine in Font and MonoFont.
- Reorganised VC++ project with more filters.
- Rect struct moved out of Gadget class and into separate header.
- SuperBitmap no longer includes drawing functions; instead it exposes a non-const pointer to its bitmap and a non-const pointer to a Graphics object that can draw to the bitmap.
- Added bitmapdrawing example.
- Added gadgetdrawing example.
- Added blit() and blitFill() methods to Bitmap and FrameBuffer, and signatures to MutableBitmapBase.
- Added getData(x, y) method to all bitmap classes.

Download: Here

Source: gbadev

0 replies - 163 views


  PSPedict V0.3 (Japanese Dictionary) Released posted by brakken
11-15-2009
 



PixelDragon has released a new version of his Japanese Dictionary which will convert a number of words (The latest update now includes three extra edict files -- Computer Terms with 10,547 entries, Legal Terms with 3,232 entries and Life Sciences with 31,382 entries) to English. This new version includes ...

Quote:
Hi Everyone

Back again with the latest update to PSPedict, now at V0.3.

The biggest change is the inclusion of Tanaka Corpus example sentences. There are example sentences for approximately 20,500 unique words.

As the Tanaka Corpus is considered a work in progress, included with the download is a Windows application called "EdictUpdate" which can be used to update the example sentences in the EDICT files. Further instructions on how to use this tool can be found by clicking the "About" button when the application is open. The EDICT files in the download have already been updated. I have only tested the application on Vista.

A quick disclaimer regarding the example sentences. Please do not expect each sentence to be a perfect match. Sometimes the sense of the word is not correct, and other times the Japanese or English sentence may contian errors. They should only be used as a rough guide or for context.
What's New?

- Included support for Tanaka Corpus example sentences.
- Fixed a bug that cut some English description strings short.
- The last English search string will be the default text in the
On Screen Keyboard(OSK). I was unable to impliment this for
Japanese text. If anyone has luck with this, I'd appreciate an
e-mail/post about how to impliment this.
- Included an application file "Edict Update". This can be used
by the user to update Edict files if the Tanaka Corpus examples
are updated.

Download: Here

*Side Note - Doesn't that beat the hell of out DCEMU's copy & paste news post about the same topic :)

0 replies - 195 views


  PSPEText v1.0 Released posted by brakken
11-15-2009
 

QBRADQ has released a simple text reader for the Sony PSP. Wait? Doesn't the Sony PSP have sufficient text readers? Well, this one is a plug-in that you can use during your games to load up a text file and read it. I would assume it would be useful for people who can't play games and need a FAQ to get through them. At any rate, here are the developer's notes.

Quote:
SPEText is a kernel-mode plugin that allows you to pause any PSP game at any time and read text files stored on the memory stick. This is useful for reading FAQs from sites like www.gamefaqs.com while playing your favorite PSP games.

This text reader supports both a 60-column display and an 80-column display, which can be switched between at runtime. The 80-column display is a little less readable, but a must-have for reading FAQ files.
Download: Here

Source: pspupdates

0 replies - 163 views


  Nano Lua DS v2.4 Released posted by brakken
11-15-2009
 

Quent42340 has released a new version of his implementation of a Lua interpreter for the Nintendo DS called Nano Lua. If you didn't know Nano Lua interprets the Lua scripting language. You can use the scripting language to make games, applications and demos without having to learn C/C++.

What's New?

* Change the name "DS" in "DSUs"
* VRAM fully operational
* Shell replaced by LED

Download: Here

Source: Nintendomax

0 replies - 161 views


  Virtual Game Maker DS 2 v0.24 (Alpha) Released posted by brakken
11-15-2009
 



Virtual Game Maker DS 2 is a game creation software for Windows which allows you to create your own games via it's GUI by importing sprites, music and scripting your own events. In the end you can create your own RPG or adventure game.

Download: Here

Source: PDRoms


0 replies - 219 views


  PSPKVM v0.5.5 (Test 3) Released posted by brakken
11-15-2009
 



The PSPKVM Team have released a new version of their Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP. Using this emulator you can enjoy many, many games on your Sony PSP. Mind you most of these games are totally free!

What's New?

Quote:
This release improves file-based MP3 playback capability and contains some GUI enhancements. The package is a 'bare eboot' .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add these features).

Changes include:
MP3 support adds seeking support, time display, wider compatibility with varied stream formats, support for ID3 V2 tags.
Made forms (includes AMS), lists (includes wifi selector) and menus 'loop' top to bottom/bottom to top when scrolling past the end; much of this is merged MR4 code.
Redrew Unicode page 03 (Greek) for the built-in font entirely--glyphs now match general pitch and appearance of Latin, Cyrillic. Added accented vowels, terminal sigma; completes modern Greek support in built-in font.
Added Unicode pages 21-26, 30-33, f9-fa, fe-ff to built-in font from old CJK-ordered tables--lost in previous builds due to various changes--adds Chinese punctuation, CJK extensions, miscellaneous symbols.
Made system folder closed at startup.
Download: Here

Source: PDRoms

0 replies - 164 views


  GoTube v1.0 Released posted by brakken
11-15-2009
 



SofiyaCat
, JK108, and Biscottealacrevette have released a new video streaming site client for the Sony PSP where you can watch videos from YouTube, Google Video, Mega Video, Daily Motion, and other clips from many popular video-sharing sites.

Quote:
The coolest thing with GoTube: you can add/remove video channels (or sites) using GoTube Update under “Internet Radio.”
Download: Here

Source: psp-hacks

0 replies - 146 views


  cIOS38 rev15 Released posted by djdynamite123
11-14-2009
 

waninkoko has released cIOS38 rev15, a custom IOS used to play backups on a non hardware modified wii. Here's the changelog:

- DVD+DL support fixed.
- DIP plugin improvement (NSMB may work a bit better).
- ES plugin optimized.
- FAT module bugs fixed.
- FFS plugin bugs fixed.
- EHCI module optimized.
- Fixed bug in Installer.
- Miscellaneous changes.

Download/Discussion: Here

Thanx to R3dfaction for the news

27 replies - 2926 views

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