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There are currently 20 members and 294 guests. Most users ever online was 767, 01-18-2009 at 06:19 PM.
AMURILLO, corey89, djdynamite123, drbadvibes, e143slime8, erikspyder, MrLewiisV2, mushapt, omidio, Phasoninfused92, PlayWii, puscas, roachman6k3, RobinzonMoscow, rohmux, schadow, SilverFerret, snookertj, Toad King, turbanator
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Cylon
Last Post: hatredg0d
Posted On: 11-19-2009
Replies: 7
Views: 794
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Open Pandora - Speed it up! |
posted by djdynamite123 10-01-2009 |
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I'm sure there are a few users who are interesting in the Open Pandora, I mean who wouldn't? - ARM® Cortex™-A8 600Mhz+ CPU running Linux
- 430-MHz TMS320C64x+™ DSP Core
- PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
- 800x480 4.3" 16.7 million colours touchscreen LCD
- Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
- Dual SDHC card slots & SVideo TV output
- Dual Analogue and Digital gaming controls
- 43 button QWERTY and numeric keypad
- Around 10+ Hours battery life
Impressive huh? The most powerful handheld console. Anyway the Pandora team have been updating their blog, showing more screenshots/latest looks of the final keyboard layout etc, and a couple of nice videos, including a video of a Dreamcast emulator in action! Anyway go check out the blog posts: Here
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Pandora News - Video Out Cables |
posted by brakken 09-13-2009 |
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Unlike the WiZ which boasted video-out capabilities and then didn't deliver the Pandora which is an open source portable video gaming console that surpasses the WiZ in many ways has delivered. Above are some shots of the video out connector and cables. I really can't wait for this console!
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Pandora News |
posted by brakken 06-17-2009 |
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Here is some new Pandora news via the consoles creators Blog. They talk about the keyboard, analog nubs, keypad and more. It's an interesting read in what is delaying their open source Linux based handheld video gaming console this week.
Quote:
Hi there,
forgive me for not posting any updates for a loooong time - first I have been rather busy with shipping out 200 WIZ (and I'm just one single person doing all that), then there's the typical daily work like managing the File Archives, checking the boards... well, and I have to do all this in my spare time since I (like anybody else in the project) still has to earn some money as we can't live from the Pandora.
Anyways, I've just been able to check up everything that happened and where the status is, and during the last weeks A LOT of good stuff has happened.
Shall we start?
1. The boards
We had to fix one minor fault a few weeks ago and already received and tested five new ones - and the good news is: They're ALL working fine (no soldering problems, all our hardware tests were sucessful). So we got a 100% rate from those.
We'll do more testing, but the planned first mass production run (100 boards which will actually be used for final Pandoras) is on July 13th, though it might be a few days earlier or later. Of course we'll try to get some pictures of the first 100 boards for you.
2. The analogue nubs
You might've read that there were some problems with the analogue nubs. Well, they had serious firmware problems and the company went bankrupt... so we had two problems: We need to pay TWICE (the new company we got has to be paid again) and the firmware had to be fixed. Both has happened already. The new firmware is already there (Pickle showed the new nubs in a video) and it is working without an problems. Another issue solved :)
3. The Keymat
It was pretty perfect already, however, the pressure and gaming controls could be enhanced. So we did that - and the new version is already at the moulding company, so the new mats shall also be finished very soon. As there were some keys misaligned, we used the time to fix that up, too.
If you want to know what exactly happened: wider holes around screw pegs, made game button cups wider to make them softer, slightly more travel to 1mm, keypad buttons raised 0.5mm, a couple of other little guide holes moved.
4. CE and FCC
CE tests will happen as soon as I get a finished board and prototype case, which should happen while the case moulds are being done, so there's no time problem. I've got a few CE testing companies around the corner where I can just drop-by and test everything. We shouldn't have a problem with FCC either - as we only need FCC if we sell WITHIN the US. We don't do that yet, we sell from UK and Germany, so FCC is not necessary. It WILL have to be done once there's a US based reseller, but that's nothing to worry about for the first batch.
5. The case
That's our only issue for now, we're still working on fixing minor issues. It really does take a long time making something near perfect - and that's what we plan to do. Another problem is that neither CNC nor SLA cases are good enough to check if everything fits perfectly. Don't worry, there's already a solution for that.
The only thing we had to fix is the height of the DPad (so it works better) and the hinge. The rest was already pretty good. So we most probably won't need another CNC case, just another DPad which can be done within a few days. We hope Dave will be ready will all that fixes until next week. Yeah, we know that's a long time... but because of the financial crisis (once agin...) a lot of guys at Daves work lost their job and he now basically has to do twice the work at his daytime job, leaving him less time to work on the Pandora case. We're really really grateful he does work on it making it perfect.
Now, onto the solution I mentioned above: The moulding company offered their help. Together with the final model data, they will receive basically a complete Pandora (all parts, LCD, hinge, board, keymat, etc.) and will check before moulding that everything will fit. They are very experienced with stuff like that, so that does help a lot. The downside is that this adds a few more days (moulding now takes approx. 45 days instead of 35) but it will ensure that everything fits and we don't have to start all over again.
That time frame also does allow us to do CE testing and change some stuff if need be without losing any time.
6. Software
Software and drivers are already VERY advanced. Mostly everything works fine, only WiFi is giving some issues. The hardware is fine, lowlevel tests with WiFi do work, but it doesn't work yet within the Angström image. If we can't fix it until the Pandora is ready, it will be fixed with an (automatic) firmware update, don't worry.
So, I hope I could show you what did happen. Of course, there were a lot more boring things going on (organizing between all the companies, signing NDAs, talking about licenses, etc.) but I think I did post the most interesting parts here.
Basically, to put it in a nutshell:
Board: Finished and working
Keymat: Finished and in production
Analogue Nubs: Issue solved, nubs tested and working fine
CE Testing: Pending (will be done during case moulding)
Case: Last fixes being applied, should go to case mass production company by next week
That's it for the status report, thanks for reading... and even more thanks for KEEPING with us :)
Comments like "We will rather wait a few days more but get a perfect device" has been what lead us to all those fixed - we could have gone into mass production with those minor flaws, but it should be a gaming console, so gaming controls shouldn't only be working but working perfectly. Thanks again!
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Source: PDRoms
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New Pandora Video |
posted by brakken 05-19-2009 |
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Craig part of the Pandora Team has published yet another video of the upcoming open source Linux based portable video gaming console. The video features Quake III (yet again), Castlevania and a few other games.
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Video of a Scriptable Menu System for the Pandora Published |
posted by brakken 02-26-2009 |
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cpasjuste with help from vimacs have put together a simple menu launcher for the Pandora an upcoming portable video gaming console built around Linux that has some pretty impressive features. It's good to see vimacs supporting the console and the interface runs smoothly, but leaves a lot to be desired graphical wise.
Source: dcemu
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Another Day, Another Pandora Video |
posted by brakken 02-22-2009 |
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EvilDragon from the Pandora portable video gaming Linux based console gaming system has posted a video of it's GUI along with the ScummVM running on the machine.
Quote:
Still waiting for the case, however, I got some news: According to the factory, it should be finished by next week, so there was a one week delay because of the chinese new year here. Could be better, but it could also be worse!
So, in the meantime, I injected MDaves theme into my Angström image of my Pandora devboard and can show you a nice video (HD ).
It shows, how easy it is to change the icon size to suit the menu to your needs.
As a little bonus I also ran some first version of ScummVM. Some seconds are missing though, as the video footage was broken for some reason.
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Pandora Games and Emulators Released |
posted by brakken 01-23-2009 |
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Cpasjuste has setup a simple site where you can download his ports of popular emulators and some open source linux games. The emulators included emulate the follow systems - NeoGeo, Sega Master System/Game Gear, Super NES, Neo Geo Pocket and the Atari ST. The games he's ported are Tecnoballz, PowerManga, and the Battle For Wesnoth.
Source: dcemu
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Pandora 2nd Batch to be Priced at $339 |
posted by brakken 11-06-2008 |
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A few days ago Craigx posted a bit of information pertaining to the pricing on the next batch of Pandora consoles.
"Hello everyone, Right we were going to mention this somewhere so it may as well go here.
The price of batch two will be $339. That will be converted in to pounds/euros when we are ready to take orders for the second batch.
So there you go, price fixed, in dollars, to $339 (ex taxes) which includes the upgraded RAM and NAND.
This is real bleeding edge tech for a very low price when compared to similar machines, we have done everything we can to get the price as low as we can - but one thing we won't drop is quality - we won't use chinese factories, cheap parts etc. almost everything (inc the pcb) is made in north America.
What does that mean for you? It means if anything goes wrong it's all guaranteed and it meets safety standards. It also means high quality not Chinese PMP style quality.
We have learnt that the reason Chinese stuff is cheap is because it IS cheap and nasty - So we could all save $80 but get a device which is made to the lowest standards or pay a little more and get something high quality.
6 months from now you will be happy we did that I hope and the extra cost will have been worth it.
I just don't want to deal with a GP2X First edition fiasco again. So we won't be running to the cheapest factory any time soon."
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Pandora's RAM Specifications Upgraded |
posted by brakken 11-06-2008 |
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Craigx has announced that the Pandora portable video gaming console will now come with 256MB of RAM and 512MB of NAND flash space.
"Just to confirm every Pandora will have the 256MB.
Any delays are still down to the LCDs, we have 640 and the rest are coming when ready.
The two main reasons for the upgrade were 1) being to give some compensation for any fuss we cause with asking some people to reorder and 2) being that we can see where this project (and ARM chipsets in general) might be going and the advantages the extra RAM will give us in this area.
We never really imagined running things like Ubuntu so 128MB seemed fine as 256MB was not available and when it was it was initially so expensive as to be impossible.
But then after the Ubuntu 'buzz' and many long late night chats about it we decided it was worth it, the price came down just enough (after some long negotiations) for us to do it in time.
As you all know we are now making no money on the first batch and it has become more of a love of what we are doing and getting the Pandora out there.
Doom3 anyone?"
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Pandora Now Taking Pre-Orders |
posted by brakken 09-30-2008 |
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The Open Pandora Project Team are now taking pre-orders through third party distributors for their soon to be released Pandora portable video gaming console. The console is built around Linux, is open source and is as powerful as the Nintendo Wii, but is only slightly larger then a Nintendo DS. There has already been a lot of quality homebrew ported to the console including various popular emulators.
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Pandora XML Format Published |
posted by brakken 09-29-2008 |
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EvilDragon posted a description of Pandoras PXML Fileformat, a standard that has to be included with every app to ensure it's working properly with every GUI. It contains various informations about a game or application, for example title, description, screenshot, icon, category, file associations, etc.
News via pdroms.de
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