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Cylon
Last Post: hatredg0d
Posted On: 11-19-2009
Replies: 7
Views: 794
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Dolphin Unofficial build 4525 (32/64-bit) Released |
posted by djdynamite123 11-11-2009 |
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The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your legal backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth module. This new version features a very hefty changlog so here it goes ....
What's New?
Dolphin GUI:
- Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
- Fixed SPS in Soul Calibur 2 with JIT.
- Fixed the good 'ol TLBHack, which might fool some games into running again.
- Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
- Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
- Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
- Added TEV stage output dumping.
- Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
- Many accuracy fixes and speedups, for specifics please see SVN commit logs.
- Implemented more proper EFB behavior.
- Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
- Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
- Other fixes, again see SVN log for specifics
DSP LLE:
- First sounds from Zelda ucode (Pikmin)!
- Minor speedups.
Wiimote plugin:
- Change default key layout to be more handy and not interfere with other default keys.
Download Windows 32/64bit versions: Here
Source via nintendomax
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JPCSP v0.3 - revision 1235 Released |
posted by brakken 11-07-2009 |
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The JCCSP Team have released a new version of their Java based Sony PSP emulator for the PC. The emulator itself can run a variety of games most of them 2D based, but it does handle a handful of 3D games - which isn't bad for a Java emulator. Now for what's new.
What's New?
r1235
Added Test program for 3D: 3DStudio. Allows testing of almost every 3D command interactively on a PSP to compare with the results on Jpcsp.
r1234
Improved TFUNC video command (e.g. DECAL mode). Tested on PSP. Allow partial matrix loading (view, model, texture, projection): start index is given at start command. Both fixes should improve a few 3D games.
Download: Here
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Dolphin Unofficial builds 4460 Released |
posted by brakken 10-25-2009 |
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The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your legal backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth module. This new version features a very hefty changlog so here it goes ....
What's New?
Quote:
Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
Dolphin Core:
Add "auto" mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior. - Implementation is enough to get some games running, but requires more work for more games
Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added "Reset" function - the equivalent of tapping the reset button
Audio (Common audio features):
Added ALSA backend
Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack
Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew
Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view
OpenGL plugin:
Remove unneeded projection hacks
DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu
Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster
DSPLLE plugin:
More reversing done, more left to go
DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
DSPSpy:
Improve SD interaction
Fix rom dumping
Misc:
OSX build compiles and runs...(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness
I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions
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Download (32-bit): Here
Download (64-bit): Here
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JPCSP v0.3 rev 1212 Released |
posted by brakken 10-21-2009 |
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The JCCSP Team have released a new version of their Java based Sony PSP emulator for the PC. The emulator itself can run a variety of games most of them 2D based, but it does handle a handful of 3D games - which isn't bad for a Java emulator. Now for what's new.
What's New?
Revision 1212: Fixed misinterpreted colors in image capture.
Revision 1211: 2 more native code sequences
Revision 1210: Small fix for compiler homebrews
Revision 1209: - added first draft of sceFont module (using a font for faked sceFontGetCharGlyp
Revision 1208: Fix small problem: 3 syscalls were using the same code.
Revision 1207: More sceMpeg findings ...
Revision 1206: Try to avoid NullPointerException in ThreadMan.nextThread ()
Revision 1205: sceUtilityOskInitStart: provide simple GUI to edit OSK entry.
Revision 1204: sceKernelStartModule: do not return an error when the module has no entry point
Revision 1203: Implementation of Basic sceGuTexLevelMode when mode = 1. Not really sure about it,
Revision 1202: Additional native code compiler from Homebrew Kuroki.
Revision 1201: Removed debugging code introduced in R1200 by mistake ...
Revision 1200: Basic implementation for sceUtilityOskInitStart (). GUI to edit the text is missi
Revision 1199: Updated sceDisplayGetVcount () and sceDisplayGetAccumulatedHcount () to match the PSP.
Download: Here
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JPCSP v0.3 revision 1189 Released |
posted by brakken 09-29-2009 |
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The Team behind JPCSP a Java based emulator for the Sony PSP has been releasing a lot of new versions lately. So I present you with another new version. The emulator, given you have a fast machine, can emulate a handful of commercial games and of course a lot of homebrew.
What's New?
Revision 1189: Added "enableMpeg" as a compatibility option. Increased "Recent" entries from 4
Revision 1188: Improved MPEG handling (only enabled when "sceMpeg.enableMpeg = true", this shou
Revision 1187: Fix for sceKernelLoadExec
Revision 1186: SasCore: avoid NullPointerException
Revision 1185: TMAP_TEXTURE_PROJECTION_MODE_NORMAL successfully tested with "Ape Escape On the
Revision 1184: Added tests for vi2c and vi2uc in vfputest, confirming Jpcsp current implementat
Download: Here
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JPCSP v0.3 rev 1179 Released |
posted by brakken 09-08-2009 |
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The Team behind JPCSP a Java based emulator for the Sony PSP has been releasing a lot of new versions lately. So I present you with another new version. The emulator, given you have a fast machine, can emulate a handful of commercial games and of course a lot of homebrew.
What's New?
Rev1178: improved directory IO behaviour for apps under the ms0 directory
Rev1177: Added LOP Ge command(tested with Logic Sample).
Small fix for VFPU instruction VI2C.
Added some patches
Rev1176: added support for reading version from optional file jpcsp/title.txt, prints in
log after loading something.
Download: Here
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PCSX2 beta 1736 Released |
posted by brakken 09-06-2009 |
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Krakatos has released a new version of PCSX2 a Sony Playstation 2 emulator for Windows based PC's. The emulator is well refined at can run most games at a fluid FPS if you happen to have a high end Dual Core processor with 4GB RAM and a good 512MB video card.
What's New?
- MicroVU is near finished, complete with RegAlloc for a nice speedup
- MicroVU now also does VU0 macro operations (COP2)
- New Iso loader that's built into the emulator
- Various code cleanups that were long overdue
- Various fixes overall
- GSdx: Changes to usability, some upscaling fixes, less crashes when handling minimizing, etc
- SPU2-X: Changes to the speaker extension (5.1 output should work better)
Download: Here
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JPCSP v0.3 rev 1150 Released |
posted by brakken 08-29-2009 |
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The Team behind the JPCSP emulator has released a new version. JPCSP is a Sony PSP emulator written in Java and due to this fact you'll need a pretty decent machine to run it as Java tends to be pretty CPU intensive. It can currently handle 2D games pretty well and 3D games take a lot of power to run, but some can run really well if you have the system to support them.
What's New?
- r1150: Fixed small problem in MemoryReader
- r1149: first attempt at sub intr support. GE callbacks and sub intr will now trigger on
- r1148: cb3: disabled pre-emption to match trunk
- r1147: Fix for NullPointerException in Profiler.logCode (when logging SequenceCodeInstr
- r1146: Added a basic text-based search function to the disassembler frame: Under Misc.
Download: Here
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JPCSP v0.3 rev 1142 Released |
posted by brakken 08-16-2009 |
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The Team behind the JPCSP emulator has released a new version. JPCSP is a Sony PSP emulator written in Java and due to this fact you'll need a pretty decent machine to run it as Java tends to be pretty CPU intensive. It can currently handle 2D games pretty well and 3D games take a lot of power to run, but some can run really well if you have the system to support them.
What's New?
Rev1132-1138: callback branch
Rev1139: SasCore: moved some messages to DEBUG level
Rev1140: Added file header.
Rev1141: Implemented Java Native code for some Allegrex code patterns
Rev1142: Performance improvement for games storing compressed textures in VRAM
Download: Here
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JPCSP v0.3 revision 1129 Released |
posted by brakken 08-06-2009 |
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The Team behind JPCSP have released a new version of the emulator. JPCSP is a Sony PSP emulator written in Java and if you machine is powerful enough can run a handful of commercial games including mostly 2D games.
What's New?
* Avoid "ArithmeticException: / by zero" when packetSize is 0
Download: Here
Source: pspupdates
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SSF Ver0.10 beta Type2 Released |
posted by brakken 07-29-2009 |
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SSF a Sega Saturn emulator for the PC has been updated. Using this emulator along with your original game collection you can enjoy your Sega Saturn games on your Windows based PC.
What's New?
* Fixed menu item did not work.
* Established the option to not switch the resolution at full screen.
* Fixed a bug in the checking of the analog input configuration dialog key.
* The exclusion process is complete when the resolution was modified to change the no.
* Changed the BIOS emulation program.
* State data saved version has changed.
Download: Here
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PCSX2 beta 1474 Released |
posted by brakken 07-09-2009 |
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The PCSX2 Team have released a new version of their Sony Playstation 2 emulator for Windows. Using this emulator along with your original game discs you can play your PS2 games with graphical enhancements making them look 10x better then the original.
What's New?
We now have a beta installer. It is highly recommended you use that, as includes the new w32pthreads.dll, it installs a new dependency and also it installs all the new plugins (too many changes to list).
Old zips are still available, but don't complain if you can't make it work.
- Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) now required. Use the installer, it will install it automatically.
- Many changes to VIf/Gif, resulting in more accurate emulation. Bugs fixed in many games.
- Gust games workaround implemented. The Gust games now work again
- Too many microvu changes to list. Let's simply say, most bugs have been solved, and speed has improved. Test it out please if you will
- Usual cleanups and optimizations
- A lot of progress on both wxgui branch and R3000air branches. Nothing normal users can see for now though.
Download: Here
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JPCSP 0.2 - revision 1094 Released |
posted by brakken 07-09-2009 |
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The JPCSP Team behind the name of the same emulator for the PC has released a new version. The JPCSP emulator emulates the Sony PSP portable video gaming console using the JAVA programming language and can run a handful of games - mostly 2D puzzle and a few RPG.
What's New?
- r1094 Small fix for __sceSasCore, I'm not sure if this matters
- r1093 Better debugging information for compiler.
- r1092 Capture GE list: display warnings and stop list scanning on JUMP, RET, CALL.
- r1091 Fix to avoid ConcurrentListModificationException when exiting Jpcsp
- r1090 Improved implementation of PSP memory allocation to allow reallocation from released blocks r1089 Save the textures as images (in tmp/*.bmp) when capturing a GE list. Set the VideoEngine log level to TRACE when capturing (might be useful when debugging)
- r1089 Save the textures as images (in tmp/*.bmp) when capturing a GE list.
Set the VideoEngine log level to TRACE when capturing (might be useful when
debugging).
- r1088 updated event flag manager to yield to higher priority threads (untested)
Download: Here
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SSF v.0.10 alpha R4 Released |
posted by brakken 07-05-2009 |
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SSF a Sega Saturn emulator for the PC has been updated. Using this emulator along with your original game collection you can enjoy your Sega Saturn games on your Windows based PC.
What's New?
- improved emulation of VDP1 and PCM;
- improved emulation of Densha de Go! EX.
Download: Here
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