Go Back   TehSkeen

Mini Skeen Menu
Main News Page Online Discussion Forums Downloads Database Console Modification Reviews IRC Chat Information Contests
Wii/GC Emulators
Network Links
Network Links
Who's Online
There are currently 16 members and 318 guests. Most users ever online was 767, 01-18-2009 at 06:19 PM.
Anavrin, corey89, delta9, djdynamite123, Ebani, Freudian Lemur, niknice, PlayWii, R3dfaction, Rascal, RobinzonMoscow, schadow, SilverFerret, steplay29, turbanator, ZeroDCX
Past News
255 Supercard DSTWO announced
Last Post: R3dfaction
Posted On: Today
Replies: 2
Views: 133
102 Theater Room, Nintendo’s Video On Demand Service Launches Tomorrow
Last Post: kgonepostl
Posted On: Today
Replies: 21
Views: 544
102 WODE vs. NSMB
Last Post: djdynamite123
Posted On: Today
Replies: 4
Views: 190
106 Game Categories Revised v11 Released
Last Post: brakken
Posted On: Yesterday
Replies: 0
Views: 142
203 Crap 2.4b Released
Last Post: dorm3nt
Posted On: Today
Replies: 3
Views: 216
225 Pong2 v0.99 Released
Last Post: Randomhero
Posted On: Yesterday
Replies: 1
Views: 137
225 RedSquare 0.93 Released
Last Post: djdynamite123
Posted On: Yesterday
Replies: 0
Views: 91
225 SpaceBubble 0.92 Released
Last Post: djdynamite123
Posted On: Yesterday
Replies: 0
Views: 88
225 BibleQuiz 0.94 Released
Last Post: googies
Posted On: Yesterday
Replies: 1
Views: 146
102 More "Unlock Your Wii" Scam Sites
Last Post: trispin
Posted On: Yesterday
Replies: 16
Views: 718
225 TetWiis v0.1b Released
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 156
203 KeyStego 1.0 Released
Last Post: Savage_Nation
Posted On: Yesterday
Replies: 8
Views: 584
102 BBC iPlayer Wii channel now live for UK ONLY!
Last Post: bamabam
Posted On: 11-19-2009
Replies: 7
Views: 585
102 Cylon
Last Post: hatredg0d
Posted On: 11-19-2009
Replies: 7
Views: 793
102 FlatMii NSMB Fix
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 235
102 More WODE Images
Last Post: djdynamite123
Posted On: 11-18-2009
Replies: 0
Views: 150
220 Brakken Ranting - Get over It
Last Post: brakken
Posted On: 11-19-2009
Replies: 59
Views: 1,971
106 AutoStart PRX v5.1 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 154
242 TonesynthDS v0.24 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 155
243 NDS Backup Tool FTPd 010 Released
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 203
228 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 175
112 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 89
95 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 103
242 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 124
106 ScummVM version 1.0.0
Last Post: brakken
Posted On: 11-17-2009
Replies: 0
Views: 113
More...
www.vgcrepairs.com
Extreme-Mods
Scene News
-=[ news filter ]=-

All - General - Wii - Wiz - Xbox 360 - PS3 - NDS - PSP - GameCube - PS2 - XBOX - Retro - Pandora - Emulation

-=( news to view - 15 - 25 - 30 - 50 )=-


  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
What's New?

1.0.0 (2009-11-15)
New Ports:
- Added MotoEZX and MotoMAGX ports.

General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.

AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.

AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.

Broken Sword 1:
- Fixed missing background sound effects in some rooms.

CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.

Cruise:
- Fix freeze on game pause.

Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.

Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.

Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.

MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.

Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.

SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.

Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.

NDS port:
- Added mouse pad undeneath onscreen keyboard
- Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
- Made cd audio read from track01.wav as well as track1.wav
- Fixed bug with switching modes with keyboard active

PSP port:
- Fixed video flickering and stretching is some situations.
- Improved suspend/resume support.

WinCE port:
- Improved compatibility with VGA devices.

Download: Here

0 replies - 190 views


  HDPro for PStwo Announced posted by brakken
10-21-2009
 

Tri from Eurasia has posted some information pertaining to a new what I assume is a softmod for the Sony Playstation 2 that allows you to use HD Loader on ALL of the PS2 Slim models.

Quote:
"PLAYSTATION2 Never Die ...... HDPro is a great solution for all ps2 slim users who wants to play game from HDD (HDLoader System). This tool is designed for easy installation. A revolutionary PS2 tool especially for the PS2 slim (PStwo) consoles where HDLoader can not be used natively (SCPH 75xxx, 77xxx, 79xxx,90xxx), this is where HDPro comes in, the answer to your needs. You can check this site for more information, it is Indonesian so you can select your language from the provided google translate box."

5 replies - 1060 views


  Free MC Boot v1.8b posted by brakken
08-27-2009
 



jimmikaelkael
and his team of coders and testers Neme, suloku, JNABK, TnA, g.t.o and psychomantis have released a new version of their "softmod" exploit for the Sony Playstation 2. Using Free OsDatel Boot MC and a way to run homebrew you can turn a normal memory card into a homebrew booting device.

Once you've turned it into one you can simply plug it into your PS2, turn it on and run homebrew. No modchip is required at all. This hack is very useful for Sony Playstation 2's that have dead lasers as your can boot HD Loader/Advance or USB Advance and play your legal backups from a hard drive.

What's New?

Technical Details :

Installer side :

- Fixed broken installation from CD

__________________________________________________

Older releases :

1.8

Installer side :

- New GUI, graphics & sounds by Berion.
- Installation now possible on mc slot 1 & 2.
- Fixed problem with chinese clone card (was generating wrong mcid).
- Changed "PowerOff PS2" option into "Launch Free McBoot".
- Better compatibility with early jap models.

Loader side :

- New elf load method which make it launch faster.
- New cnf vars to control "X Enter" and "/\ Version" position at osdsys
main menu screen.
- Fixed bug about loading elfs from OSDSYS turing into simple FMCB reboot
on some ps2 models (due to new elf-loader mentionned above).
- Fixed problem with chinese clone card not booting due to bug fixed in
mcid generation above.
- Fixed freezing bug while loading COGSWAP.
- Fixed bug about loading osd settings correctly.
- Fixed bug about Ps1 game color bug (due to bug fixed above).
- "FASTBOOT" can be used in button-launch and OSDSYS items paths.
- added "OSDMENU" support in the cnf while defined on LK_?_E? path
entries: It enforces OSDSYS to skip disc boot even with Skip Disc boot OFF.
- SkipMC now control DVD Player update check from MC.
- Changed method of loading CNF from MC, now first check one the one that
booted FMCB.
- added new BREXEc-SYTEM folder icon that match new FMCB design by JNABK.
- Better compatibility with early jap models.

Download: Here

18 replies - 1791 views


  PS2Doom v1.0.4.1 Released posted by brakken
06-12-2009
 



pedroduarte0 has released a new version of his port of the Doom 1 and Doom 2 engines to the Sony Playstation 2. Using his engine along with the data files from the game(s) you personally own you can enjoy these classic FPS on your PS2.

What's New?

Quote:
New features: - Savegame handling for different WAD : Now savegames from doom1 and doom2 and other WADs can happy cohexist at the same memory card.

Important: This means that your previous saves needs to be renamed at the PS2DOOM memory card folder. Use uLaunchELF for that (copy the save files to a USB storage device for example, rename those at your computer – see below, delete those same files at the memory card and copy the renamed saves from the USB device back to the PS2DOOM memory card folder). Refer to uLaunchELF documentation for this operations (I won’t offer help at this subject).
Until now, the saves follows the scheme for all the WADs : doomsav0.dsg, doomsav1.dsg, and so on. For now on, the saves reflect the WAD name:
For doom2.wad savegames, you should use the the naming scheme : doom2sav0.dsg, doom2sav1.dsg, etc. Similarly for doom1.wad saves, this will be doom1sav0.dsg, doom1sav1.dsg.
For doom.wad, the filenames should be doomsav0.dsg, etc. You get the picture (sorry to explain this to detail, but I wanted to keep this clear).

Bug fixes:
- Should work with the doom2f.wad (I don’t own it). It should run with previous versions (memory requirements issue since sounds weren’t being downsampled)
- Previous/next weapon selection was buggy (some weapons weren’t selectable) – fixed
- Fixed a crash when a lump is not found (doom.wad at “menu slideshow”) – original sources bug?
- Save/load file handle fixed (no more trying to load/save from empty slots)
I also realised the the source files cosmitoFileIO.c and cosmitoFileIO.h weren’t being included at the distribution archives… Going to fix that.
Download: Here


0 replies - 654 views


  PS2Doom v1.0.4.0 Released posted by brakken
05-31-2009
 



pedroduarte0
has released a new version of his port of the original Doom engine for the Sony Playstation 2. Using this engine and the games original data files you can enjoy this classic FPS on your PS2 which you know is just dying for some new homebrew.

What's New?

Quote:
Well, almost a entire month has passed since the last update and I can assure you it was been a hell of a 4 weeks at the job. No spare time to do anything than work. No cinema, no walkings, no friends, no life. And yes, no ps2doom.

It took me only about 2-3 hours of quality free time on this week end to understand how strafe was implemented at lsdldoom and how key/button events are handled in Doom. So, implementing strafe for the right analog stick was almost a linear task and for better, it wasn’t necessary to change the code dramatically.

Now ps2doom plays beautifully with strafing If you never tried this feature on ps2 lsdldoom port, you don’t know what you’re missing now on ps2doom! It tooks the gameplay to another dimension completely. Actually, I feel the gameplay with a Dualshock PS2 controller surpasses by large keyboard gameplay at action time, not accounting for the extra functions you can quickly access though keyboard.

Have a try and lots of fun! Doom is incredibly addicting, even after you finished it over and over.

As usual, source is included with the pack:
Download: Here

0 replies - 435 views


  PS2Doom v1.0.3.0 Released posted by brakken
05-02-2009
 

pedroduarte0 has released a new version of his port of the Doom engine for the Sony Playstation 2. Using this "engine" along with the WAD files from your legally owned copy of the game you can enjoy the classic FPS.

What's New?

Quote:
This time, good news for people who want to run PS2Doom from memory cards:

Now the .WAD file is loaded from the same directory ps2doom.elf resides, so this avoid the mess of having files at the root of USB storage devices. As a consequence, the files can be entirely placed at memory cards. USB storage devices are still supported, of course.

Currently, HDD is not yet supported. To detect the device name and full path of ps2doom.elf I just parse the main’s argv[0] string. It seems that when launching from HDD using uLaunchELF, the device name appears as “host:”… So I’m not sure on how to detect when ps2doom is executed from HDD. Any help?

I believe HDD support will be added along with a config file where would be listed all the .WAD paths to feed a WAD selector.

Another feature added :
- The Quit option menu now boots back to the OSD PS2 Browser
Download: Here

1 replies - 984 views


  ScummVM v0.13.1 PS2 Released posted by brakken
04-28-2009
 

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

What's New?

Quote:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

We won't bother you anymore with the details. Go, download ScummVM and enjoy your play!

AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks

Gob:
- Fixed a crash in the Italian version of Woodruff

Groovie:
- Fixed some issues with music in The 7th Guest

Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.

Sword2:
- Fixed random sound corruption when using the original sound files.

Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode

iPhone port:
- Fixed backspace handling on the iPhone soft keyboard

DS port:
- Added support for the Global Main Menu feature

PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature

Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature

WinCE port:
- Fixed an issue which could cause random crashes with VGA devices

Download: Here

0 replies - 834 views


  PS2Doom v1.0.2.2 Released posted by brakken
04-21-2009
 



pedroduarte0
has released a new version of his port of the Doom engine for the Sony Playstation 2. Using this engine along with your original WAD files from your own copy of the original Doom series you can enjoy the classic FPS on your PS2. This new version finally adds saving and loading support from a PS2 memory card.

Quote:
Finally, it’s possible to save/load from memory card!

It was a matter applying some fixes I did for lsdldoomps2 into this port and initing memory card support by the book, using ps2sdk’s mc_example.c example as reference.

Enjoy it:
Download: Here

Source: dcemu

1 replies - 729 views


  JammerPS2 - Cannon Fodder Edition v0.1b Released posted by brakken
04-14-2009
 

The developer behind PS2Doom has released an unique PS2 "sound application" where you can mix up your own sounds using your own samples via pressing button combinations on the PS2's controller.

Quote:
For the many of you who have an Amiga gaming past, you may remember a classic named Cannon Fodder and, of course, its intro tune.

JammerPS2 is an example for the cosMix sound engine I cooked, and it works like a sound sample trigger, using the Dualshock controller buttons to fire up sounds.

I decided to pack it with samples from the Cannon Fodder intro song for you to have something ready to play with, but you can supply your own samples, as long they are mono or stereo WAV files rated at 48000Hz (you may use any other sample rate, like the more usual 44100Hz but the sounds pitch will be higher than normal).

Keep in mind the PS2 is not a computer with virtual memory (only if running linux), so the total space taken by the samples must be at most 32MB (a little less than this actually).

As feedback, I really would like to know from your creations. If you made any sound packs for JammerPS2, let me know and drop some links for downloading your packs.
Download: Here

1 replies - 1097 views


  unofficial LaunchELF v4.39y beta Released posted by brakken
04-08-2009
 



EP + dlanor
have once again updated their unofficial build of the best Playstation 2 launching homebrew application around. uLaunchELF will let you browse various media sources (CD, DVD, USB, Memory Card) and launch homebrew stored on them.

What's New?

- Merged in new MCMAN and MCSERV modules by jimmikaelkael
- Modified FileBrowser to allow renaming of all MC file/folder objects
- Fixed "DEVICE_UNITS" again, to really allow 10 USB drives/partitions in FTP

Download: Here

0 replies - 882 views


  SMS Version 2.9 (Rev.3) Released posted by brakken
04-03-2009
 


Eugene Plotnikov has released a new version of his homebrew multimedia player for the Sony PS2. Simple Media System allows you to watch videos, listen to music and view pictures stored on different medium and supports most commonly used codecs meaning most of your normal definition media will play back without a hitch.

What's New?

- updated USB/FAT driver. Thanks to Matzino for help in testing
- improved M3U playlist randomization

Download: Here

2 replies - 1808 views


  PS2Doom v1.0.2.1 Released posted by brakken
03-13-2009
 



pedroduarte0
has released a new version of his port of the original Doom engine for the Sony Playstation 2. Using this engine and the games original data files you can enjoy this classic FPS on your PS2 which you know is just dying for some new homebrew.

What's New?

Quote:
Minor update:

No more hicups on sound during screen melt/wipe effect at the start of a new game or at level ending.

Download: Here

0 replies - 954 views


  PS2Doom v1.0.2.0 Released posted by brakken
03-02-2009
 



pedroduarte0
has released a new version of his port of the original Doom engine for the Sony Playstation 2. Using this engine and the games original data files you can enjoy this classic FPS on your PS2 which you know is just dying for some new homebrew.

Quote:
Version 1.0.2.0 features USB keyboard support, so if you own a keyboard compatible with the PlayStation2 (not all USB keyboards are, unfortunably) it’s time to try it! It was as simple as enable it at the SDL makefile ;)

Now it’s possible to change the weapon at will :) Select previous/next weapon with the Square and Circle buttons, respectively.

Also, gamma correction, run, and map view are accessible. L1 button now results in ‘n’ key instead of a ‘x’ key, which is good for confirmation input.
Download: Here

0 replies - 850 views


  Unofficial LaunchELF v4.39 Released posted by brakken
02-18-2009
 



EP + dlanor
have once again updated their unofficial build of the best Playstation 2 launching homebrew application around. uLaunchELF will let you browse various media sources (CD, DVD, USB, Memory Card) and launch homebrew stored on them.

What's New?

- Updated gsKit and existing source files to SVN rev 1470.
- Upgraded USBHDFSD to SVN rev 1534 by radad.
- Updated ps2ftpd and existing source files to SVN rev 587.
- Changed "DEVICE_UNITS" from 4 to 10 for the newer USB driver.
- Altered an old workaround to allow multiple USB devices to show up properly within FTP clients.

Download: Here

1 replies - 2022 views


  unofficial LaunchELF v4.38 Released posted by brakken
01-24-2009
 



EP
and dlanor have released yet another new version of their homebrew launcher for the Sony PS2. Think of uLaunchELF as the "Homebrew Channel" for the Sony PS2 as it allows you to boot applications from your memory card, DVD/CD or hard drive.

What's New?

- Fixed a bug affecting two of the timeout functions changed in v4.37
- Modified CDVD tray checking for browsing to cdfs:

Download (ELF): Here
Download (CD Ver): Here
Download (DVD Ver): Here

0 replies - 1694 views


  unofficial LaunchELF v4.37 Released posted by brakken
01-21-2009
 



EP
and dlanor have released yet another new version of their homebrew launcher for the Sony PS2. Think of uLaunchELF as the "Homebrew Channel" for the Sony PS2 as it allows you to boot applications from your memory card, DVD/CD or hard drive.

What's New?

- Changed VSync-based timeouts to use Timer() instead, to eliminate PAL/NTSC variations and cure an old bug causing uncontrolled button repeats
- Changed libcdvd tray checking, to eliminate a case of FileBrowser freezing

Download (ELF): Here
Download (CD Image): Here
Download (DVD Image): Here

0 replies - 1157 views


  unofficial LaunchELF v4.36 Released posted by brakken
01-19-2009
 



EP
has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

What's New?

- Fixed 'disc control' bugs in FileBrowser and JpgViewer browser
- Improved recognition of disc types, displayed in main menu. ESR discs are shown as "ESR DVD (off)" if ESR driver needs to be activated to access disc contents, but as "ESR DVD (on)" if no driver activation is needed (if already running, or when used with a modchip)
- Upgraded USBHDFSD of uLE to SVN rev 1516 by radad, fixing a bug in FAT16 usage

Download: Here

0 replies - 1231 views


  SMS Version 2.9 (Rev.2) Released posted by brakken
01-19-2009
 


Eugene Plotnikov has released a new version of his homebrew multimedia player for the Sony PS2. Simple Media System allows you to watch videos, listen to music and view pictures stored on different medium and supports most commonly used codecs meaning most of your normal definition media will play back without a hitch.

What's New?

- refactored I/O code (got rid of iomanX/fileXio stuff). This is actually
a first step to the new I/O subsystem that I am planning to implement;
- fixed glitch in 1080i video mode;
- fixed power off problem;
- chnaged A/V synchronization code yet again in order to prevent application
lock-up for badly interleaved .avi files;
- added functionality to configure "reset" button action (power-off/exit) in
"SMS menu -> Browser settings";

Download: Here

1 replies - 2048 views


  unofficial LaunchELF v4.35 Released posted by brakken
01-17-2009
 



EP
has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

What's New?

- Merged in the latest USBHDFSD version by radad (SVN rev 1513) to further improve compatibility

Download: Here

0 replies - 1059 views

More News

The Wii Homebrew Development Store
Skeening' Threads
  Thread/Forum Last Post Posts Views
102 WODE vs. NSMB
Article By djdynamite123
Nintendo Wii News
Today 03:17 PM
by djdynamite123 Go to last post
4 190
52 soft mod and neogamma problem
Article By steplay29
Backup/USB/SDHC Loaders
Today 02:14 PM
by steplay29 Go to last post
0 22
102 Theater Room, Nintendo’s Video On Demand Service Launches Tomorrow
Article By djdynamite123
Nintendo Wii News
Today 01:59 PM
by kgonepostl Go to last post
21 544
0 I have a problem (Multi-page Article 1 2)
Has Attachment Article By link11510
Questions and Solutions
Today 01:14 PM
by R3dfaction Go to last post
31 607
0 NTSC to PAL Patch or Tool? (Multi-page Article 1 2)
Has Attachment Article By kant69
Thread Rating:  votes, 5.0000 average. Exploits / Modchips
Today 01:08 PM
by Cheerethync Go to last post
35 3,520
More...
TehSkeen - In Your House Since 2005


All times are GMT -4. The time now is 03:23 PM.


vBulletin skins developed by: eXtremepixels
Portal By vbPortal Version 3.7.0
Copyright ©2000 - 2009, phpPortals. All Rights Reserved.
Foundmy.com - Unique Console Solutions