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There are currently 16 members and 318 guests. Most users ever online was 767, 01-18-2009 at 06:19 PM.
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Cylon
Last Post: hatredg0d
Posted On: 11-19-2009
Replies: 7
Views: 793
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Free MC Boot v1.8b |
posted by brakken 08-27-2009 |
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jimmikaelkael and his team of coders and testers Neme, suloku, JNABK, TnA, g.t.o and psychomantis have released a new version of their "softmod" exploit for the Sony Playstation 2. Using Free OsDatel Boot MC and a way to run homebrew you can turn a normal memory card into a homebrew booting device.
Once you've turned it into one you can simply plug it into your PS2, turn it on and run homebrew. No modchip is required at all. This hack is very useful for Sony Playstation 2's that have dead lasers as your can boot HD Loader/Advance or USB Advance and play your legal backups from a hard drive.
What's New?
Technical Details :
Installer side :
- Fixed broken installation from CD
__________________________________________________
Older releases :
1.8
Installer side :
- New GUI, graphics & sounds by Berion.
- Installation now possible on mc slot 1 & 2.
- Fixed problem with chinese clone card (was generating wrong mcid).
- Changed "PowerOff PS2" option into "Launch Free McBoot".
- Better compatibility with early jap models.
Loader side :
- New elf load method which make it launch faster.
- New cnf vars to control "X Enter" and "/\ Version" position at osdsys
main menu screen.
- Fixed bug about loading elfs from OSDSYS turing into simple FMCB reboot
on some ps2 models (due to new elf-loader mentionned above).
- Fixed problem with chinese clone card not booting due to bug fixed in
mcid generation above.
- Fixed freezing bug while loading COGSWAP.
- Fixed bug about loading osd settings correctly.
- Fixed bug about Ps1 game color bug (due to bug fixed above).
- "FASTBOOT" can be used in button-launch and OSDSYS items paths.
- added "OSDMENU" support in the cnf while defined on LK_?_E? path
entries: It enforces OSDSYS to skip disc boot even with Skip Disc boot OFF.
- SkipMC now control DVD Player update check from MC.
- Changed method of loading CNF from MC, now first check one the one that
booted FMCB.
- added new BREXEc-SYTEM folder icon that match new FMCB design by JNABK.
- Better compatibility with early jap models.
Download: Here
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PS2Doom v1.0.4.1 Released |
posted by brakken 06-12-2009 |
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pedroduarte0 has released a new version of his port of the Doom 1 and Doom 2 engines to the Sony Playstation 2. Using his engine along with the data files from the game(s) you personally own you can enjoy these classic FPS on your PS2.
What's New?
Quote:
New features: - Savegame handling for different WAD : Now savegames from doom1 and doom2 and other WADs can happy cohexist at the same memory card.
Important: This means that your previous saves needs to be renamed at the PS2DOOM memory card folder. Use uLaunchELF for that (copy the save files to a USB storage device for example, rename those at your computer – see below, delete those same files at the memory card and copy the renamed saves from the USB device back to the PS2DOOM memory card folder). Refer to uLaunchELF documentation for this operations (I won’t offer help at this subject).
Until now, the saves follows the scheme for all the WADs : doomsav0.dsg, doomsav1.dsg, and so on. For now on, the saves reflect the WAD name:
For doom2.wad savegames, you should use the the naming scheme : doom2sav0.dsg, doom2sav1.dsg, etc. Similarly for doom1.wad saves, this will be doom1sav0.dsg, doom1sav1.dsg.
For doom.wad, the filenames should be doomsav0.dsg, etc. You get the picture (sorry to explain this to detail, but I wanted to keep this clear).
Bug fixes:
- Should work with the doom2f.wad (I don’t own it). It should run with previous versions (memory requirements issue since sounds weren’t being downsampled)
- Previous/next weapon selection was buggy (some weapons weren’t selectable) – fixed
- Fixed a crash when a lump is not found (doom.wad at “menu slideshow”) – original sources bug?
- Save/load file handle fixed (no more trying to load/save from empty slots)
I also realised the the source files cosmitoFileIO.c and cosmitoFileIO.h weren’t being included at the distribution archives… Going to fix that.
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Download: Here
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PS2Doom v1.0.4.0 Released |
posted by brakken 05-31-2009 |
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pedroduarte0 has released a new version of his port of the original Doom engine for the Sony Playstation 2. Using this engine and the games original data files you can enjoy this classic FPS on your PS2 which you know is just dying for some new homebrew.
What's New?
Quote:
Well, almost a entire month has passed since the last update and I can assure you it was been a hell of a 4 weeks at the job. No spare time to do anything than work. No cinema, no walkings, no friends, no life. And yes, no ps2doom.
It took me only about 2-3 hours of quality free time on this week end to understand how strafe was implemented at lsdldoom and how key/button events are handled in Doom. So, implementing strafe for the right analog stick was almost a linear task and for better, it wasn’t necessary to change the code dramatically.
Now ps2doom plays beautifully with strafing If you never tried this feature on ps2 lsdldoom port, you don’t know what you’re missing now on ps2doom! It tooks the gameplay to another dimension completely. Actually, I feel the gameplay with a Dualshock PS2 controller surpasses by large keyboard gameplay at action time, not accounting for the extra functions you can quickly access though keyboard.
Have a try and lots of fun! Doom is incredibly addicting, even after you finished it over and over.
As usual, source is included with the pack:
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Download: Here
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ScummVM v0.13.1 PS2 Released |
posted by brakken 04-28-2009 |
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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
What's New?
Quote:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
We won't bother you anymore with the details. Go, download ScummVM and enjoy your play!
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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JammerPS2 - Cannon Fodder Edition v0.1b Released |
posted by brakken 04-14-2009 |
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The developer behind PS2Doom has released an unique PS2 "sound application" where you can mix up your own sounds using your own samples via pressing button combinations on the PS2's controller.
Quote:
For the many of you who have an Amiga gaming past, you may remember a classic named Cannon Fodder and, of course, its intro tune.
JammerPS2 is an example for the cosMix sound engine I cooked, and it works like a sound sample trigger, using the Dualshock controller buttons to fire up sounds.
I decided to pack it with samples from the Cannon Fodder intro song for you to have something ready to play with, but you can supply your own samples, as long they are mono or stereo WAV files rated at 48000Hz (you may use any other sample rate, like the more usual 44100Hz but the sounds pitch will be higher than normal).
Keep in mind the PS2 is not a computer with virtual memory (only if running linux), so the total space taken by the samples must be at most 32MB (a little less than this actually).
As feedback, I really would like to know from your creations. If you made any sound packs for JammerPS2, let me know and drop some links for downloading your packs.
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Download: Here
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unofficial LaunchELF v4.39y beta Released |
posted by brakken 04-08-2009 |
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EP + dlanor have once again updated their unofficial build of the best Playstation 2 launching homebrew application around. uLaunchELF will let you browse various media sources (CD, DVD, USB, Memory Card) and launch homebrew stored on them.
What's New?
- Merged in new MCMAN and MCSERV modules by jimmikaelkael
- Modified FileBrowser to allow renaming of all MC file/folder objects
- Fixed "DEVICE_UNITS" again, to really allow 10 USB drives/partitions in FTP
Download: Here
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SMS Version 2.9 (Rev.3) Released |
posted by brakken 04-03-2009 |
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Eugene Plotnikov has released a new version of his homebrew multimedia player for the Sony PS2. Simple Media System allows you to watch videos, listen to music and view pictures stored on different medium and supports most commonly used codecs meaning most of your normal definition media will play back without a hitch.
What's New?
- updated USB/FAT driver. Thanks to Matzino for help in testing
- improved M3U playlist randomization
Download: Here
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Unofficial LaunchELF v4.39 Released |
posted by brakken 02-18-2009 |
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EP + dlanor have once again updated their unofficial build of the best Playstation 2 launching homebrew application around. uLaunchELF will let you browse various media sources (CD, DVD, USB, Memory Card) and launch homebrew stored on them.
What's New?
- Updated gsKit and existing source files to SVN rev 1470.
- Upgraded USBHDFSD to SVN rev 1534 by radad.
- Updated ps2ftpd and existing source files to SVN rev 587.
- Changed "DEVICE_UNITS" from 4 to 10 for the newer USB driver.
- Altered an old workaround to allow multiple USB devices to show up properly within FTP clients.
Download: Here
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unofficial LaunchELF v4.38 Released |
posted by brakken 01-24-2009 |
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EP and dlanor have released yet another new version of their homebrew launcher for the Sony PS2. Think of uLaunchELF as the "Homebrew Channel" for the Sony PS2 as it allows you to boot applications from your memory card, DVD/CD or hard drive.
What's New?
- Fixed a bug affecting two of the timeout functions changed in v4.37
- Modified CDVD tray checking for browsing to cdfs:
Download (ELF): Here
Download (CD Ver): Here
Download (DVD Ver): Here
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unofficial LaunchELF v4.37 Released |
posted by brakken 01-21-2009 |
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EP and dlanor have released yet another new version of their homebrew launcher for the Sony PS2. Think of uLaunchELF as the "Homebrew Channel" for the Sony PS2 as it allows you to boot applications from your memory card, DVD/CD or hard drive.
What's New?
- Changed VSync-based timeouts to use Timer() instead, to eliminate PAL/NTSC variations and cure an old bug causing uncontrolled button repeats
- Changed libcdvd tray checking, to eliminate a case of FileBrowser freezing
Download (ELF): Here
Download (CD Image): Here
Download (DVD Image): Here
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unofficial LaunchELF v4.36 Released |
posted by brakken 01-19-2009 |
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EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.
What's New?
- Fixed 'disc control' bugs in FileBrowser and JpgViewer browser
- Improved recognition of disc types, displayed in main menu. ESR discs are shown as "ESR DVD (off)" if ESR driver needs to be activated to access disc contents, but as "ESR DVD (on)" if no driver activation is needed (if already running, or when used with a modchip)
- Upgraded USBHDFSD of uLE to SVN rev 1516 by radad, fixing a bug in FAT16 usage
Download: Here
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SMS Version 2.9 (Rev.2) Released |
posted by brakken 01-19-2009 |
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Eugene Plotnikov has released a new version of his homebrew multimedia player for the Sony PS2. Simple Media System allows you to watch videos, listen to music and view pictures stored on different medium and supports most commonly used codecs meaning most of your normal definition media will play back without a hitch.
What's New?
- refactored I/O code (got rid of iomanX/fileXio stuff). This is actually
a first step to the new I/O subsystem that I am planning to implement;
- fixed glitch in 1080i video mode;
- fixed power off problem;
- chnaged A/V synchronization code yet again in order to prevent application
lock-up for badly interleaved .avi files;
- added functionality to configure "reset" button action (power-off/exit) in
"SMS menu -> Browser settings";
Download: Here
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unofficial LaunchELF v4.35 Released |
posted by brakken 01-17-2009 |
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EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.
What's New?
- Merged in the latest USBHDFSD version by radad (SVN rev 1513) to further improve compatibility
Download: Here
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