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There are currently 16 members and 321 guests. Most users ever online was 767, 01-18-2009 at 06:19 PM.
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Cylon
Last Post: hatredg0d
Posted On: 11-19-2009
Replies: 7
Views: 793
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ScummVM v0.13.1 GC Released |
posted by brakken 04-28-2009 |
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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
What's New?
Quote:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
We won't bother you anymore with the details. Go, download ScummVM and enjoy your play!
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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Download: Here
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SD-Boot v0.4 RC1 Released |
posted by brakken 03-30-2009 |
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Legendary Gamecube coding guru and proud TehSkeen contributer Emu_kidid has released a new version of his very popular SD-Boot homebrew application. Using this application you can run your legal Gamecube backup collection from a SD card.
More Info/Download: Here
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Qoob Pro flasher (Linux, MacOSX, *BSD) |
posted by brakken 02-14-2009 |
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jvaltane has stopped by our forums to let us all know about a flashing application he's created for the Qoob Pro Nintendo GameCube modification chip. The program is for Linux, Mac OSX and BSD, but doesn't come compiled. You can read more about it here.
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SD-Boot v0.4 Released |
posted by brakken 10-15-2008 |
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Resident Nintendo Guru Emu_Kidid has released a new version of his very popular SD-Boot GameCube application that will allow you to play your legal GameCube backups from a SD Gecko type device (SD Card).
What's New?
Version 0.4 beta 14/10/08:
- Fixes a lot of games such as metroid prime 2, metal gear solid.
- Disable Interrupts in the settings if a game doesn't work or hangs randomly (this actually works a whole lot better now)
Official Release Post/Download: Here
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ScummVM GameCube rev 33789 Released |
posted by brakken 08-11-2008 |
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Dhewg has released a new version of ScummVM for the Nintendo Gamecube. ScummVM is a game interpreting engine that allows you to enjoy various classic point and click adventure games on your precious old console. You must legally own the original game and copy over it's data files to play it.
What's New?
* proper fullscreen video mode
* multiple graphic modes with different overscan values
* "fullscreen mode" stretches the picture on 16:9 displays
* fixed broken sword 1/2 gfx garbage
* support for setShakePos()
Download: Here
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SL Jpeg Viewer v0.16 Released |
posted by brakken 07-25-2008 |
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salink has released a new version of his jpeg image viewing application for the Nintendo Gamecube.
What's new?
- Compiled with devkitppc r15 and libogc 20080602
- Beta messages were removed
- Images up to 1.9M pixels can now be opened (1600x1200)
- SD card reading is improved with the use of libfat, no more reading glitches
- The downscaling algorithm is now a bit faster
Official Release Thread: Here
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GNUBOY-GX 15/07/2008 Released |
posted by brakken 07-15-2008 |
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Our resident master emulation coder eke-eke has released a new version of gnuboygx a Gameboy Mono/Color emulator for the Nintendo Gamecube and Nintendo Wii (in Gamecube mode).
What's New?
15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRECTH)
Official Release Thread: Here
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Dolphin SVN R5 Source Released |
posted by brakken 07-14-2008 |
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Ector and F|RES have recently released the source code to their Nintendo Gamecube emulator Dolphin. The source comes in both 32 and 64bit versions. A most noteworthy change is preliminary Nintendo Wii support.
Quote:
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
/ ector & F|RES
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Download 32bit Version: Here
Download 63bit Version: Here
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szigoy released |
posted by brakken 07-07-2008 |
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dsbomb has released szigoy a pong type game for the Nintendo Gamecube. As the Nintendo Wii is backwards compatible with the Gamecube you can try this new game out if you've gotten rid of your old Nintendo console.
Download: Here
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SNES9X v1.43 0.0.7 Released |
posted by brakken 01-31-2008 |
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Askot has released a new version of his modified port of SNES9X v1.43 for the Nintendo Wii/GameCube. SNES9X is a Super Nintendo emulator which allows you to play your favorite oldschool SNES games on your video gaming console.
Please do understand there are two different SNES9X emulators for the Wii/GC. This one is based on v1.43 of SNES9X for the PC and features faster game play, but lacks some features found in v1.51.
What's New?
- Add SD card subdirectory browsing:
+ Set the cursor over [..] and push A button to browse.
- Modified controls when going into the rom selection menu (DVD or SDCARD): [ala eke-eke style]
+ Use B to quit selection list.
+ Use L/R triggrers or Pad Left/Right to go down/up one full page.
- Some menu rearrangment and a little of sourcecode cleanup:
+ Everytime you pressed B button on any option, playgame started, not anymore until you select Play Game option.
Read More/Discuss in the Official Release Thread - Here
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Genesis Plus v080107 Released |
posted by brakken 01-07-2008 |
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Eke-eke has updated his Sega MegaDrive/Genesis emulator for the Nintendo Wii/GameCube. This release addresses some issues that came up in the previous release and fixes SD card support for save data.
What's New?
[Genesis]
- fixed interleaved rom detection: roms with .smd extension should now work fine
- fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
- updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
- fixed VINT flag update when VINT is disabled: fixes NCAA College Football
- adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
- adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
- fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
- added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
[NGC]
- fixed broken SDCARD support for SRAM and Savestate files
Official Release Thread/Download: Here
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Wii64 "New Years Edition" Released |
posted by brakken 01-01-2008 |
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Tehpola, Sepp256 and Emu_Kidid have released a new version of their port of Mupen64 a Nintendo 64 emulator for the Nintendo GameCube/Wii.
What's New?
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
More Info/Screenshots/Download: Here
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Genesis Plus! v12-28-2007 Released |
posted by brakken 12-28-2007 |
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Eke-Eke has released a major update to our SkeenDev Sega Genesis emulator for the Nintendo Wii/GameCube. New features include GX code speedup, video mode and CPU options.
What's New?
[Genesis]- many sourcecode cleanup and optimization
- completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
- NBA Jam (alternate Acclaim mapper)
- College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
- NHLPA Hockey 93, Rings of Power (EA mapper)
- Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
- external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
- fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
- modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
- completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
- rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
- fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
- improved “Sprite Limit” and “Sprite Collision” detection accuracy
- modified RGB565 Color Palette to use the full available color range (0-31;0-63)
- implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
- improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
- improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
- fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
- fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
- improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
- added TMSS BIOS support (optional)
- rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
- implemented “cycle accurate” FM timers & sound samples rendering
- improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
- updated Z80 & 68000 cores to last MAME versions
- improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
- added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
[NGC]- fixed rom checksum calculation (only used for rom information)
- some modifications in GX rendering code
- added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
- added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
- added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
- added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
- added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
- added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
- added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
- removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
Official Release Thread/Download: Here
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StellaGC Released |
posted by brakken 12-18-2007 |
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Nuvalo has released a new emulator for the Nintendo GameCube/Wii. He's ported Stella the Atari2600 emulator to the GameCube.
English Release Thread/Download: Here
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