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  ScummVM version 1.0.0 posted by brakken
11-17-2009
 



The ScummVM Team have released a new version of their game interpreting engine for various platforms. ScummVM allows you to play a plethora of oldschool point and click adventure games on the consoles it's been released on. Games it supports - some examples are the Indian Jones series from Lucas Arts. It also supports a ton of more games (check out their website).

Quote:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
For a rundown on what's new check out the PS2 post here.

Download: Here

0 replies - 103 views


  ScummVM v0.13.1 GC Released posted by brakken
04-28-2009
 

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

What's New?

Quote:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

We won't bother you anymore with the details. Go, download ScummVM and enjoy your play!

AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks

Gob:
- Fixed a crash in the Italian version of Woodruff

Groovie:
- Fixed some issues with music in The 7th Guest

Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.

Sword2:
- Fixed random sound corruption when using the original sound files.

Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode

iPhone port:
- Fixed backspace handling on the iPhone soft keyboard

DS port:
- Added support for the Global Main Menu feature

PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature

Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature

WinCE port:
- Fixed an issue which could cause random crashes with VGA devices

Download: Here

0 replies - 897 views


  SD-Boot v0.4 RC1 Released posted by brakken
03-30-2009
 



Legendary Gamecube coding guru and proud TehSkeen contributer Emu_kidid has released a new version of his very popular SD-Boot homebrew application. Using this application you can run your legal Gamecube backup collection from a SD card.

More Info/Download: Here

permalink - 1501 views


  Qoob Pro flasher (Linux, MacOSX, *BSD) posted by brakken
02-14-2009
 



jvaltane
has stopped by our forums to let us all know about a flashing application he's created for the Qoob Pro Nintendo GameCube modification chip. The program is for Linux, Mac OSX and BSD, but doesn't come compiled. You can read more about it here.

0 replies - 1067 views


  SD-Boot v0.4 Released posted by brakken
10-15-2008
 



Resident Nintendo Guru Emu_Kidid has released a new version of his very popular SD-Boot GameCube application that will allow you to play your legal GameCube backups from a SD Gecko type device (SD Card).

What's New?

Version 0.4 beta 14/10/08:
- Fixes a lot of games such as metroid prime 2, metal gear solid.
- Disable Interrupts in the settings if a game doesn't work or hangs randomly (this actually works a whole lot better now)

Official Release Post/Download: Here

permalink - 2783 views


  ScummVM 0.12.0 GameCube Edition Released posted by brakken
09-02-2008
 



The ScummVM Team has released a new version of their game interpreting engine for the GameCube. Using this "interpreter" along with the original data files from the games you own you can enjoy classic point and click adventure games on your video gaming console.

What's New?

Quote:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).

No need to go any further into details here, those who want to know the gory details can always refer to the release notes, and all of you are invited to go to our downloads page.

P.S. Soon, pretty soon, look out for more news from us.



Download: Here

0 replies - 1302 views


  ScummVM GameCube rev 33789 Released posted by brakken
08-11-2008
 



Dhewg has released a new version of ScummVM for the Nintendo Gamecube. ScummVM is a game interpreting engine that allows you to enjoy various classic point and click adventure games on your precious old console. You must legally own the original game and copy over it's data files to play it.

What's New?

* proper fullscreen video mode
* multiple graphic modes with different overscan values
* "fullscreen mode" stretches the picture on 16:9 displays
* fixed broken sword 1/2 gfx garbage
* support for setShakePos()

Download: Here

3 replies - 1415 views


  SL Jpeg Viewer v0.16 Released posted by brakken
07-25-2008
 



salink
has released a new version of his jpeg image viewing application for the Nintendo Gamecube.

What's new?

- Compiled with devkitppc r15 and libogc 20080602
- Beta messages were removed
- Images up to 1.9M pixels can now be opened (1600x1200)
- SD card reading is improved with the use of libfat, no more reading glitches
- The downscaling algorithm is now a bit faster

Official Release Thread: Here

permalink - 1229 views


  GNUBOY-GX 15/07/2008 Released posted by brakken
07-15-2008
 

Our resident master emulation coder eke-eke has released a new version of gnuboygx a Gameboy Mono/Color emulator for the Nintendo Gamecube and Nintendo Wii (in Gamecube mode).

What's New?

15/07/2008:
. added Wii mode support
. added wiimote/nunchuk/classic controller support (WII version)
. added libfat support
. added automatic SRAM & FreezeState option
. added 50hz (576i) TV mode support (autodetected)
. added Progressive (480p) TV mode support (autodetected)
. added various display aspect ratio support (ORIGINAL, SCALED, STRECTH)

Official Release Thread: Here

permalink - 1317 views


  Dolphin SVN R5 Source Released posted by brakken
07-14-2008
 



Ector
and F|RES have recently released the source code to their Nintendo Gamecube emulator Dolphin. The source comes in both 32 and 64bit versions. A most noteworthy change is preliminary Nintendo Wii support.

Quote:
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.

You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .

A few new features are included:

* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..

With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.

We'll release some new official builds soon, too.

Compatibility has not increased since the last release, but speed has in many cases.

Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying

Have fun,

/ ector & F|RES
Download 32bit Version: Here
Download 63bit Version: Here

3 replies - 2176 views


  szigoy released posted by brakken
07-07-2008
 

dsbomb has released szigoy a pong type game for the Nintendo Gamecube. As the Nintendo Wii is backwards compatible with the Gamecube you can try this new game out if you've gotten rid of your old Nintendo console.

Download: Here

4 replies - 1762 views


  SL Jpeg Viewer v0.13 beta Released posted by brakken
06-11-2008
 



sanlink has stopped by our forums to release a JPEG slide show viewer for the GameCube. It's a simple application that will let you view images up to 1024x768 on your console. The images are stored on a SD Gecko or similar device.

Download/Discuss: Here

permalink - 1352 views


  USB Gecko ISO-420 Certified Review Published posted by brakken
04-07-2008
 



I've just finished my review of the USB Gecko for the Nintendo GameCube. The USB Gecko is a development adapter for the Nintendo GameCube and Nintendo Wii. It allows you to execute homebrew with, take screen shots, manager save games and much more. To read the full review click here.

permalink - 1481 views


  SNES9X v1.43 0.0.7 Released posted by brakken
01-31-2008
 



Askot
has released a new version of his modified port of SNES9X v1.43 for the Nintendo Wii/GameCube. SNES9X is a Super Nintendo emulator which allows you to play your favorite oldschool SNES games on your video gaming console.

Please do understand there are two different SNES9X emulators for the Wii/GC. This one is based on v1.43 of SNES9X for the PC and features faster game play, but lacks some features found in v1.51.

What's New?

- Add SD card subdirectory browsing:
+ Set the cursor over [..] and push A button to browse.

- Modified controls when going into the rom selection menu (DVD or SDCARD): [ala eke-eke style]
+ Use B to quit selection list.
+ Use L/R triggrers or Pad Left/Right to go down/up one full page.

- Some menu rearrangment and a little of sourcecode cleanup:
+ Everytime you pressed B button on any option, playgame started, not anymore until you select Play Game option.

Read More/Discuss in the Official Release Thread - Here

0 replies - 1862 views


  Genesis Plus v080107 Released posted by brakken
01-07-2008
 



Eke-eke
has updated his Sega MegaDrive/Genesis emulator for the Nintendo Wii/GameCube. This release addresses some issues that came up in the previous release and fixes SD card support for save data.

What's New?

[Genesis]
- fixed interleaved rom detection: roms with .smd extension should now work fine
- fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
- updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
- fixed VINT flag update when VINT is disabled: fixes NCAA College Football
- adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
- adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
- fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
- added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou

[NGC]
- fixed broken SDCARD support for SRAM and Savestate files


Official Release Thread/Download: Here

permalink - 2037 views


  DVD-Emulator Update posted by brakken
01-05-2008
 



What the heck is that thing? Well, if you've never taken your GameCube apart you'd probably have no idea. See something missing? Yeah, the DVD-ROM drive is gone and in it's place is an IDE and SD Card adapter.


149 replies - 31238 views


  Wii64 "New Years Edition" Released posted by brakken
01-01-2008
 



Tehpola, Sepp256 and Emu_Kidid have released a new version of their port of Mupen64 a Nintendo 64 emulator for the Nintendo GameCube/Wii.

What's New?

* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support

More Info/Screenshots/Download: Here

157 replies - 41419 views


  Genesis Plus! v12-28-2007 Released posted by brakken
12-28-2007
 



Eke-Eke
has released a major update to our SkeenDev Sega Genesis emulator for the Nintendo Wii/GameCube. New features include GX code speedup, video mode and CPU options.

What's New?
[Genesis]
  • many sourcecode cleanup and optimization
  • completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
    • NBA Jam (alternate Acclaim mapper)
    • College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
    • NHLPA Hockey 93, Rings of Power (EA mapper)
    • Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
  • external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
  • fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
  • modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
  • completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
  • rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
  • fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
  • improved “Sprite Limit” and “Sprite Collision” detection accuracy
  • modified RGB565 Color Palette to use the full available color range (0-31;0-63)
  • implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
  • improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
  • improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
  • fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
  • fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
  • improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
  • added TMSS BIOS support (optional)
  • rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
  • implemented “cycle accurate” FM timers & sound samples rendering
  • improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
  • updated Z80 & 68000 cores to last MAME versions
  • improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
  • added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
[NGC]
  • fixed rom checksum calculation (only used for rom information)
  • some modifications in GX rendering code
  • added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
  • added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
  • added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
  • added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
  • added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
  • added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
  • added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
  • removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
Official Release Thread/Download: Here

permalink - 1756 views


  StellaGC Released posted by brakken
12-18-2007
 



Nuvalo has released a new emulator for the Nintendo GameCube/Wii. He's ported Stella the Atari2600 emulator to the GameCube.

English Release Thread/Download: Here

6 replies - 2187 views

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